Enemy sounds

This commit is contained in:
Marco 2025-09-11 11:01:36 +02:00
commit 585befb932
7 changed files with 84 additions and 10 deletions

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SFX/chop.wav (Stored with Git LFS) Normal file

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SFX/chop.wav.import Normal file
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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://o1y8j5l2l2es"
path="res://.godot/imported/chop.wav-b824026650d13a927af6ce74cf8c438d.sample"
[deps]
source_file="res://SFX/chop.wav"
dest_files=["res://.godot/imported/chop.wav-b824026650d13a927af6ce74cf8c438d.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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SFX/enemy_hit.wav (Stored with Git LFS) Normal file

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SFX/enemy_hit.wav.import Normal file
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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bwr26ypv2rg6c"
path="res://.godot/imported/enemy_hit.wav-11f742b445af422e79b5ae63e5201646.sample"
[deps]
source_file="res://SFX/enemy_hit.wav"
dest_files=["res://.godot/imported/enemy_hit.wav-11f742b445af422e79b5ae63e5201646.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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SFX/enemy_shoot.wav (Stored with Git LFS) Normal file

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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bosubfbro8gyk"
path="res://.godot/imported/enemy_shoot.wav-73bc6840b19f925ce9e6c9f1c92e7503.sample"
[deps]
source_file="res://SFX/enemy_shoot.wav"
dest_files=["res://.godot/imported/enemy_shoot.wav-73bc6840b19f925ce9e6c9f1c92e7503.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2