Enemy sounds

This commit is contained in:
Marco 2025-09-11 11:01:36 +02:00
commit 585befb932
7 changed files with 84 additions and 10 deletions

View file

@ -1,22 +1,15 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://co6x2jq0fslql"]
[gd_resource type="Resource" script_class="WeaponResource" load_steps=4 format=3 uid="uid://co6x2jq0fslql"]
[ext_resource type="Resource" uid="uid://qrqsywgiij7i" path="res://Resources/Bullets/3D/simple_enemy_bullet_small_3D.tres" id="1_mw07s"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_gpx82"]
[ext_resource type="AudioStream" uid="uid://bosubfbro8gyk" path="res://SFX/enemy_shoot.wav" id="2_rrgkn"]
[resource]
script = ExtResource("2_gpx82")
Name = &"Enemy weapon with big bullets"
BulletData = ExtResource("1_mw07s")
Priority = 0
AmmoPerShot = 1
RateOfFire = 0.6
BulletCapacity = 4
ReloadTime = 1.0
AutoReload = true
InfiniteAmmo = true
ItemKey = &""
AmmoKey = &""
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
_rotationOffset = 0.0
ShootSound = ExtResource("2_rrgkn")