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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Projectile Rotation
This commit is contained in:
parent
c8eb582f01
commit
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12 changed files with 188 additions and 27 deletions
59
Resources/BossPhases/Rumia_NS2.tres
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59
Resources/BossPhases/Rumia_NS2.tres
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@ -0,0 +1,59 @@
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[gd_resource type="Resource" script_class="BossPhase" load_steps=9 format=3 uid="uid://ddb5dqocmk6x7"]
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[ext_resource type="Script" path="res://Scripts/Resources/BossPhase.cs" id="1_fdlxv"]
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[ext_resource type="PackedScene" uid="uid://ck6f08w1fy5fa" path="res://Scenes/Weapons/Bullets/enemyBullet_rice_yellow.tscn" id="1_r6kqy"]
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[ext_resource type="Script" path="res://Scripts/Resources/TimeModifier.cs" id="2_kghxb"]
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[ext_resource type="Script" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="2_wkmhk"]
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[sub_resource type="Resource" id="Resource_17kqi"]
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script = ExtResource("2_kghxb")
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TimeInSeconds = 1.0
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ModifierType = 1
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Value = 45.0
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[sub_resource type="Resource" id="Resource_puvpt"]
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script = ExtResource("2_wkmhk")
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BulletScene = ExtResource("1_r6kqy")
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bulletSpeed = 20.0
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bulletCount = 8
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rotationSpeed = 0.0
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_rotationOffset = 0.0
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duration = 1.0
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burstInterval = 2.0
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spread = 360.0
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owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_timeModifiers = Array[Resource]([SubResource("Resource_17kqi")])
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_targetPlayer = false
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WaitForCompletion = false
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[sub_resource type="Resource" id="Resource_sk6w4"]
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script = ExtResource("2_kghxb")
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TimeInSeconds = 1.0
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ModifierType = 1
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Value = -45.0
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[sub_resource type="Resource" id="Resource_44j24"]
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script = ExtResource("2_wkmhk")
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BulletScene = ExtResource("1_r6kqy")
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bulletSpeed = 20.0
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bulletCount = 8
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rotationSpeed = 0.0
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_rotationOffset = 180.0
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duration = 5.0
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burstInterval = 6.0
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spread = 360.0
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owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_timeModifiers = Array[Resource]([SubResource("Resource_sk6w4")])
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_targetPlayer = false
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WaitForCompletion = true
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[resource]
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script = ExtResource("1_fdlxv")
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PhaseName = ""
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Threshold = 800
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PlayAnimation = false
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Patterns = Array[Object]([SubResource("Resource_puvpt"), SubResource("Resource_44j24")])
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@ -1,8 +1,9 @@
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[gd_scene load_steps=15 format=3 uid="uid://d1rlw6ddpmrn8"]
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[gd_scene load_steps=16 format=3 uid="uid://d1rlw6ddpmrn8"]
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[ext_resource type="Script" path="res://Scripts/Actors/Boss.cs" id="1_na4uq"]
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[ext_resource type="Script" path="res://Scripts/Actors/Boss.cs" id="1_na4uq"]
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[ext_resource type="Resource" uid="uid://ks6fypeil6gk" path="res://Resources/BossPhases/TestBoss1.tres" id="2_1rhf6"]
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[ext_resource type="Resource" uid="uid://ks6fypeil6gk" path="res://Resources/BossPhases/TestBoss1.tres" id="2_1rhf6"]
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[ext_resource type="Texture2D" uid="uid://bcqgke6dthlrj" path="res://Sprites/Actors/Rumia.png" id="2_7k5gp"]
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[ext_resource type="Texture2D" uid="uid://bcqgke6dthlrj" path="res://Sprites/Actors/Rumia.png" id="2_7k5gp"]
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[ext_resource type="Resource" uid="uid://ddb5dqocmk6x7" path="res://Resources/BossPhases/Rumia_NS2.tres" id="2_eyxw4"]
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[ext_resource type="Script" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_gka5j"]
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[ext_resource type="Script" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_gka5j"]
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[ext_resource type="Resource" uid="uid://ccj0cqbveey8c" path="res://Resources/BossPhases/Rumia_SP1.tres" id="3_j7lbl"]
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[ext_resource type="Resource" uid="uid://ccj0cqbveey8c" path="res://Resources/BossPhases/Rumia_SP1.tres" id="3_j7lbl"]
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[ext_resource type="Texture2D" uid="uid://csuprfskdo1qp" path="res://Sprites/Portraits/Rumia.png" id="4_at5iq"]
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[ext_resource type="Texture2D" uid="uid://csuprfskdo1qp" path="res://Sprites/Portraits/Rumia.png" id="4_at5iq"]
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@ -28,7 +29,7 @@ collision_layer = 16
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collision_mask = 9
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collision_mask = 9
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script = ExtResource("1_na4uq")
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script = ExtResource("1_na4uq")
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BossName = "Rumia"
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BossName = "Rumia"
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Phases = Array[Resource]([ExtResource("2_1rhf6"), ExtResource("3_j7lbl")])
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Phases = Array[Resource]([ExtResource("2_eyxw4"), ExtResource("2_1rhf6"), ExtResource("3_j7lbl")])
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BossHudPrefab = ExtResource("4_ehp8q")
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BossHudPrefab = ExtResource("4_ehp8q")
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_bossPortraitTexture = ExtResource("4_at5iq")
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_bossPortraitTexture = ExtResource("4_at5iq")
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Health = 1000.0
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Health = 1000.0
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29
Scenes/Weapons/Bullets/enemyBullet_rice_yellow.tscn
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29
Scenes/Weapons/Bullets/enemyBullet_rice_yellow.tscn
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@ -0,0 +1,29 @@
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[gd_scene load_steps=4 format=3 uid="uid://ck6f08w1fy5fa"]
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[ext_resource type="Script" path="res://Scripts/Bullet.cs" id="1_kfw6r"]
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[ext_resource type="Texture2D" uid="uid://bckdbxo607h5n" path="res://Sprites/Bullets/rice_bullet_yellow.png" id="2_3q3kk"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
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radius = 2.23607
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[node name="Bullet" type="Area2D" groups=["bullets"]]
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collision_layer = 128
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collision_mask = 71
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script = ExtResource("1_kfw6r")
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Speed = 200.0
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metadata/_edit_group_ = true
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_3q3kk")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_jxptd")
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[node name="Node2D" type="Node2D" parent="."]
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editor_description = "Player Bullet"
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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@ -369,6 +369,6 @@ position = Vector2(-808, -400)
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[node name="Ammo4" parent="." instance=ExtResource("34_17pjh")]
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[node name="Ammo4" parent="." instance=ExtResource("34_17pjh")]
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position = Vector2(-791, -401)
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position = Vector2(-791, -401)
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[node name="ScriptableAreaTrigger" parent="." instance=ExtResource("43_kf3qc")]
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[node name="BossBattleStartScript" parent="." instance=ExtResource("43_kf3qc")]
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position = Vector2(-1487, -396)
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position = Vector2(-1487, -396)
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Events = Array[Object]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy")])
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Events = Array[Object]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy")])
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@ -5,6 +5,7 @@ using Cirno.Scripts.Components;
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using Cirno.Scripts.Resources;
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using Cirno.Scripts.Resources;
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using Godot;
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using Godot;
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using Godot.Collections;
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using Godot.Collections;
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using Array = System.Array;
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namespace Cirno.Scripts.AttackPatterns;
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namespace Cirno.Scripts.AttackPatterns;
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@ -23,7 +24,7 @@ public partial class SpiralPattern : AttackPattern
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[Export] private DamageType _damageType = DamageType.Neutral;
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[Export] private DamageType _damageType = DamageType.Neutral;
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[Export] private float _bulletDamage = 1f;
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[Export] private float _bulletDamage = 1f;
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[Export] private BulletCreationModifier _modifier;
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[Export] private BulletCreationModifier _modifier;
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[Export] private Array<Resource> _timeModifiers;
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[Export] private Array<TimeModifier> _timeModifiers;
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[Export] private bool _targetPlayer = false;
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[Export] private bool _targetPlayer = false;
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@ -50,7 +51,6 @@ public partial class SpiralPattern : AttackPattern
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float angleOffset = _rotationOffset + (float)(rotationSpeed * timer);
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float angleOffset = _rotationOffset + (float)(rotationSpeed * timer);
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Vector2 direction = Vector2.Right;
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Vector2 direction = Vector2.Right;
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;
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if (_targetPlayer && Boss.GameManager.PlayerPosition.HasValue)
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if (_targetPlayer && Boss.GameManager.PlayerPosition.HasValue)
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{
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{
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@ -70,7 +70,11 @@ public partial class SpiralPattern : AttackPattern
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BulletScene = BulletScene,
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BulletScene = BulletScene,
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RotationOffset = angleOffset,
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RotationOffset = angleOffset,
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Modifier = _modifier,
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Modifier = _modifier,
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TimeModifiers = _timeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().ToList() ?? new List<TimeModifier>()
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TimeModifiers = ((_timeModifiers?.Where(mod => mod != null)) ?? Array.Empty<TimeModifier>()).Select(m => new ModifierWrapper()
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{
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TimeModifier = m,
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Applied = false
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}).ToList()
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});
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});
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// spawner.SpawnSpiralPattern(Boss.GlobalPosition, bulletSpeed, owner, bulletCount, rotationSpeed, timer, spread, BulletScene);
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// spawner.SpawnSpiralPattern(Boss.GlobalPosition, bulletSpeed, owner, bulletCount, rotationSpeed, timer, spread, BulletScene);
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@ -1,6 +1,8 @@
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using Godot;
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using Godot;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using Cirno.Scripts;
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using Cirno.Scripts;
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using Cirno.Scripts.Components;
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using Cirno.Scripts.Components;
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using Cirno.Scripts.Resources;
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using Cirno.Scripts.Resources;
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@ -22,32 +24,41 @@ public partial class Bullet : Area2D
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private BulletInfo _bulletInfo;
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private BulletInfo _bulletInfo;
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public BulletInfo BulletInfo => _bulletInfo;
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public BulletInfo BulletInfo => _bulletInfo;
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private List<ModifierWrapper> _modifiers = new();
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public void Initialize(BulletInfo bulletInfo)
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public void Initialize(BulletInfo bulletInfo)
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{
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{
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_bulletInfo = bulletInfo;
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_bulletInfo = bulletInfo;
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// Ugly hack to make instances unique
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_modifiers = _bulletInfo.TimeModifiers.Select(x => new ModifierWrapper()
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{
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TimeModifier = x.TimeModifier,
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Applied = x.Applied
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}).ToList();
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//Position = bulletInfo.Position;
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}
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}
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private void ApplyTimeModifiers()
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private void ApplyTimeModifiers()
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{
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{
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foreach (var modifier in _bulletInfo.TimeModifiers)
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foreach (var modifier in _modifiers)
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{
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{
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if (modifier.Applied)
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if (modifier.Applied)
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{
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{
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continue;
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continue;
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}
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}
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if (_elapsedTime >= modifier.TimeInSeconds)
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if (_elapsedTime >= modifier.TimeModifier.TimeInSeconds)
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{
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{
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switch (modifier.ModifierType)
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GD.Print("Applied time modifier");
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switch (modifier.TimeModifier.ModifierType)
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{
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{
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case TimeModifierType.SpeedChange:
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case TimeModifierType.SpeedChange:
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//_bulletInfo.Speed += modifier.Value;
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//_bulletInfo.Speed += modifier.Value;
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Speed = modifier.Value;
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Speed = modifier.TimeModifier.Value;
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break;
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break;
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case TimeModifierType.RotationChange:
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case TimeModifierType.RotationChange:
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RotateBullet(modifier.Value);
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RotateBullet(modifier.TimeModifier.Value);
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//Rotation += Mathf.DegToRad(modifier.Value);
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//Rotation += Mathf.DegToRad(modifier.Value);
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break;
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break;
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case TimeModifierType.FacePlayer:
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case TimeModifierType.FacePlayer:
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@ -64,6 +75,8 @@ public partial class Bullet : Area2D
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{
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{
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float radians = Mathf.DegToRad(degrees);
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float radians = Mathf.DegToRad(degrees);
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_direction = _direction.Rotated(radians).Normalized(); // Rotate direction
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_direction = _direction.Rotated(radians).Normalized(); // Rotate direction
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SetRotation(Rotation + radians);
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//Rotation = radians;
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}
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}
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@ -93,7 +106,9 @@ public partial class Bullet : Area2D
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var normalized = direction.Normalized();
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var normalized = direction.Normalized();
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_direction = normalized;
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_direction = normalized;
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SetRotation(Mathf.Atan2(normalized.Y,normalized.X) + Mathf.Pi / 2);
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//Debug.WriteLine($"Bullet Shot at direction {direction.X} {direction.Y}");
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//Debug.WriteLine($"Bullet Shot at direction {direction.X} {direction.Y}");
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}
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}
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@ -23,24 +23,22 @@ public partial class BulletSpawner : Node2D
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var bullet = this.CreateChildOf<Bullet>(_gameManager.BulletsContainer, bulletInfo.BulletScene ?? BulletScene, bulletInfo.Position);
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var bullet = this.CreateChildOf<Bullet>(_gameManager.BulletsContainer, bulletInfo.BulletScene ?? BulletScene, bulletInfo.Position);
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bullet.Initialize(bulletInfo);
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bullet.Initialize(bulletInfo);
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//var bullet = BulletScene.Instantiate<Bullet>();
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//bullet.Position = bulletInfo.Position;
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//bullet.Owner = bulletInfo.Owner;
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//bullet.Speed = speed;
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float modifiedSpeed = bulletInfo.Modifier?.ModifySpeed(bulletInfo.Speed, i, bulletInfo.BulletCount) ?? bulletInfo.Speed;
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float modifiedSpeed = bulletInfo.Modifier?.ModifySpeed(bulletInfo.Speed, i, bulletInfo.BulletCount) ?? bulletInfo.Speed;
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bullet.Speed = modifiedSpeed;
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bullet.Speed = modifiedSpeed;
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Vector2 baseDirection = bulletInfo.Direction == Vector2.Zero ? Vector2.Right : bulletInfo.Direction.Normalized();
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Vector2 baseDirection = bulletInfo.Direction == Vector2.Zero ? Vector2.Right : bulletInfo.Direction.Normalized();
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float baseAngle = Mathf.Atan2(baseDirection.Y, baseDirection.X);
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float baseAngle = Mathf.Atan2(baseDirection.Y, baseDirection.X);
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//float angle = angleOffset + (360 / count) * i;
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float angle = baseAngle + Mathf.DegToRad(bulletInfo.RotationOffset + (bulletInfo.Spread / bulletInfo.BulletCount) * i);
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float offsetRadians = Mathf.DegToRad(bulletInfo.RotationOffset);
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float spreadStep = Mathf.DegToRad(bulletInfo.Spread) / (bulletInfo.BulletCount - 1); // Ensure proper spread spacing
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float angle = baseAngle + offsetRadians + (spreadStep * i);
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// float angle = baseAngle + Mathf.DegToRad(bulletInfo.RotationOffset + (bulletInfo.Spread / bulletInfo.BulletCount) * i);
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Vector2 bulletDirection = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle));
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Vector2 bulletDirection = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle));
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//Vector2 bulletDirection = new Vector2(Mathf.Cos(Mathf.DegToRad(angle)), Mathf.Sin(Mathf.DegToRad(angle)));
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bullet.SetDirection(bulletDirection);
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bullet.SetDirection(bulletDirection);
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//GetParent().AddChild(bullet);
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}
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}
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}
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}
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@ -93,5 +91,5 @@ public class BulletInfo
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public PackedScene BulletScene { get; set; }
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public PackedScene BulletScene { get; set; }
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public PackedScene DestructionParticlesScene { get; set; }
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public PackedScene DestructionParticlesScene { get; set; }
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public IBulletModifier Modifier { get; set; }
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public IBulletModifier Modifier { get; set; }
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public List<TimeModifier> TimeModifiers { get; set; } = new List<TimeModifier>();
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public List<ModifierWrapper> TimeModifiers { get; set; } = new List<ModifierWrapper>();
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}
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}
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@ -39,8 +39,18 @@ public partial class BulletResource : Resource
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Modifier = Modifier,
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Modifier = Modifier,
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LifeTime = LifeTime,
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LifeTime = LifeTime,
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DestructionParticlesScene = DestructionParticlesScene,
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DestructionParticlesScene = DestructionParticlesScene,
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TimeModifiers = TimeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().ToList() ??
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TimeModifiers = TimeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().Select(m => new ModifierWrapper()
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new List<TimeModifier>()
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{
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TimeModifier = m,
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||||||
|
Applied = false
|
||||||
|
}).ToList()
|
||||||
|
// TimeModifiers = TimeModifiers?.Select(x => new ModifierWrapper()
|
||||||
|
// {
|
||||||
|
// Applied = false,
|
||||||
|
// TimeModifier = x
|
||||||
|
// })
|
||||||
|
// TimeModifiers = TimeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().ToList() ??
|
||||||
|
// new List<TimeModifier>()
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -8,7 +8,12 @@ public partial class TimeModifier : Resource
|
||||||
[Export] public float TimeInSeconds = 1f;
|
[Export] public float TimeInSeconds = 1f;
|
||||||
[Export] public TimeModifierType ModifierType;
|
[Export] public TimeModifierType ModifierType;
|
||||||
[Export] public float Value;
|
[Export] public float Value;
|
||||||
public bool Applied = false;
|
}
|
||||||
|
|
||||||
|
public class ModifierWrapper
|
||||||
|
{
|
||||||
|
public TimeModifier TimeModifier { get; set; }
|
||||||
|
public bool Applied { get; set; } = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum TimeModifierType
|
public enum TimeModifierType
|
||||||
|
|
|
||||||
BIN
Sprites/Bullets/rice_bullet_yellow.aseprite
(Stored with Git LFS)
Normal file
BIN
Sprites/Bullets/rice_bullet_yellow.aseprite
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sprites/Bullets/rice_bullet_yellow.png
(Stored with Git LFS)
Normal file
BIN
Sprites/Bullets/rice_bullet_yellow.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/Bullets/rice_bullet_yellow.png.import
Normal file
34
Sprites/Bullets/rice_bullet_yellow.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bckdbxo607h5n"
|
||||||
|
path="res://.godot/imported/rice_bullet_yellow.png-a37c9df9af3ce6b170ad710d5e00eef0.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Bullets/rice_bullet_yellow.png"
|
||||||
|
dest_files=["res://.godot/imported/rice_bullet_yellow.png-a37c9df9af3ce6b170ad710d5e00eef0.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
Loading…
Add table
Add a link
Reference in a new issue