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Projectile Rotation
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12 changed files with 188 additions and 27 deletions
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@ -5,6 +5,7 @@ using Cirno.Scripts.Components;
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using Cirno.Scripts.Resources;
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using Godot;
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using Godot.Collections;
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using Array = System.Array;
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namespace Cirno.Scripts.AttackPatterns;
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@ -23,7 +24,7 @@ public partial class SpiralPattern : AttackPattern
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[Export] private DamageType _damageType = DamageType.Neutral;
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[Export] private float _bulletDamage = 1f;
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[Export] private BulletCreationModifier _modifier;
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[Export] private Array<Resource> _timeModifiers;
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[Export] private Array<TimeModifier> _timeModifiers;
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[Export] private bool _targetPlayer = false;
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@ -50,7 +51,6 @@ public partial class SpiralPattern : AttackPattern
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float angleOffset = _rotationOffset + (float)(rotationSpeed * timer);
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Vector2 direction = Vector2.Right;
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;
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if (_targetPlayer && Boss.GameManager.PlayerPosition.HasValue)
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{
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@ -70,7 +70,11 @@ public partial class SpiralPattern : AttackPattern
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BulletScene = BulletScene,
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RotationOffset = angleOffset,
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Modifier = _modifier,
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TimeModifiers = _timeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().ToList() ?? new List<TimeModifier>()
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TimeModifiers = ((_timeModifiers?.Where(mod => mod != null)) ?? Array.Empty<TimeModifier>()).Select(m => new ModifierWrapper()
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{
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TimeModifier = m,
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Applied = false
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}).ToList()
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});
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// spawner.SpawnSpiralPattern(Boss.GlobalPosition, bulletSpeed, owner, bulletCount, rotationSpeed, timer, spread, BulletScene);
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