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Spider bomb in FSM
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20 changed files with 300 additions and 48 deletions
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@ -4,6 +4,16 @@ namespace Cirno.Scripts.Components.FSM;
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public partial class TestModule : ModuleBase<PlayerState, CharacterBody2D>
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{
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public override void EnterState(PlayerState state)
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{
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}
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public override void ExitState(PlayerState state)
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{
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}
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public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
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{
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GD.Print($"Module Init {Name}");
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