Spider bomb in FSM

This commit is contained in:
Maddo 2025-03-08 11:33:26 +01:00
commit 4913eba12e
20 changed files with 300 additions and 48 deletions

View file

@ -4,6 +4,16 @@ namespace Cirno.Scripts.Components.FSM;
public partial class TestModule : ModuleBase<PlayerState, CharacterBody2D>
{
public override void EnterState(PlayerState state)
{
}
public override void ExitState(PlayerState state)
{
}
public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
{
GD.Print($"Module Init {Name}");