Updated weapon sprites

This commit is contained in:
Maddo 2025-03-07 14:38:43 +01:00
commit d77fc7bf33
5 changed files with 10 additions and 10 deletions

View file

@ -222,7 +222,7 @@ SpawnMarkers = Dictionary[int, NodePath]({
2: NodePath("Factory Tilemaps/LevelProps/BossDebugTeleporterDestination"),
255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
})
StartingEquipment = [ExtResource("4_swym2"), ExtResource("5_nqier")]
StartingEquipment = Array[ExtResource("6_8tdlb")]([ExtResource("4_swym2"), ExtResource("5_nqier")])
MapStartData = SubResource("Resource_6sau4")
metadata/_edit_lock_ = true
@ -987,7 +987,7 @@ position = Vector2(-2000, -736)
[node name="ControlPad8" parent="Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
position = Vector2(-2027, -735)
Targets = [NodePath("../HorizontalForceField")]
Requirements = [ExtResource("84_ma1ta")]
Requirements = Array[ExtResource("6_8tdlb")]([ExtResource("84_ma1ta")])
[node name="Ammo6" parent="Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
position = Vector2(-872, -220)

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Sprites/Items/Ice_Shotgun.aseprite (Stored with Git LFS)

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Sprites/Items/Ice_Shotgun.png (Stored with Git LFS)

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Sprites/Items/Icicle_Gun.aseprite (Stored with Git LFS)

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Sprites/Items/Icicle_Gun.png (Stored with Git LFS)

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