mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-07-03 15:51:16 +00:00
Scriptable bullet emitter
This commit is contained in:
parent
d62538a382
commit
4261009c33
17 changed files with 251 additions and 74 deletions
|
|
@ -19,7 +19,7 @@ _name = "Intro"
|
||||||
[sub_resource type="Resource" id="Resource_cfhv5"]
|
[sub_resource type="Resource" id="Resource_cfhv5"]
|
||||||
script = ExtResource("1_ov731")
|
script = ExtResource("1_ov731")
|
||||||
EggIndex = 0
|
EggIndex = 0
|
||||||
StartingEquipment = Array[ExtResource("2_bkci5")]([])
|
StartingEquipment = []
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_0k62o"]
|
[sub_resource type="Resource" id="Resource_0k62o"]
|
||||||
script = ExtResource("2_tnajf")
|
script = ExtResource("2_tnajf")
|
||||||
|
|
@ -31,7 +31,7 @@ StartData = SubResource("Resource_cfhv5")
|
||||||
[sub_resource type="Resource" id="Resource_tpb7s"]
|
[sub_resource type="Resource" id="Resource_tpb7s"]
|
||||||
script = ExtResource("1_ov731")
|
script = ExtResource("1_ov731")
|
||||||
EggIndex = 0
|
EggIndex = 0
|
||||||
StartingEquipment = Array[ExtResource("2_bkci5")]([])
|
StartingEquipment = []
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_edoov"]
|
[sub_resource type="Resource" id="Resource_edoov"]
|
||||||
script = ExtResource("2_tnajf")
|
script = ExtResource("2_tnajf")
|
||||||
|
|
@ -43,7 +43,7 @@ StartData = SubResource("Resource_tpb7s")
|
||||||
[sub_resource type="Resource" id="Resource_1sw5g"]
|
[sub_resource type="Resource" id="Resource_1sw5g"]
|
||||||
script = ExtResource("1_ov731")
|
script = ExtResource("1_ov731")
|
||||||
EggIndex = 255
|
EggIndex = 255
|
||||||
StartingEquipment = Array[ExtResource("2_bkci5")]([])
|
StartingEquipment = []
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_47bot"]
|
[sub_resource type="Resource" id="Resource_47bot"]
|
||||||
script = ExtResource("2_tnajf")
|
script = ExtResource("2_tnajf")
|
||||||
|
|
@ -73,7 +73,7 @@ _name = "Rebel Base"
|
||||||
[sub_resource type="Resource" id="Resource_maxpt"]
|
[sub_resource type="Resource" id="Resource_maxpt"]
|
||||||
script = ExtResource("1_ov731")
|
script = ExtResource("1_ov731")
|
||||||
EggIndex = 0
|
EggIndex = 0
|
||||||
StartingEquipment = Array[ExtResource("2_bkci5")]([])
|
StartingEquipment = []
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_pein5"]
|
[sub_resource type="Resource" id="Resource_pein5"]
|
||||||
script = ExtResource("2_tnajf")
|
script = ExtResource("2_tnajf")
|
||||||
|
|
@ -128,7 +128,7 @@ metadata/_custom_type_script = "uid://dnthdjrx78u6m"
|
||||||
[sub_resource type="Resource" id="Resource_7sue8"]
|
[sub_resource type="Resource" id="Resource_7sue8"]
|
||||||
script = ExtResource("1_ov731")
|
script = ExtResource("1_ov731")
|
||||||
EggIndex = 255
|
EggIndex = 255
|
||||||
StartingEquipment = Array[ExtResource("2_bkci5")]([])
|
StartingEquipment = []
|
||||||
metadata/_custom_type_script = "uid://mja0rk7n2kln"
|
metadata/_custom_type_script = "uid://mja0rk7n2kln"
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_ognca"]
|
[sub_resource type="Resource" id="Resource_ognca"]
|
||||||
|
|
@ -142,7 +142,7 @@ metadata/_custom_type_script = "uid://dnthdjrx78u6m"
|
||||||
[sub_resource type="Resource" id="Resource_olpjo"]
|
[sub_resource type="Resource" id="Resource_olpjo"]
|
||||||
script = ExtResource("1_ov731")
|
script = ExtResource("1_ov731")
|
||||||
EggIndex = 0
|
EggIndex = 0
|
||||||
StartingEquipment = Array[ExtResource("2_bkci5")]([])
|
StartingEquipment = []
|
||||||
metadata/_custom_type_script = "uid://mja0rk7n2kln"
|
metadata/_custom_type_script = "uid://mja0rk7n2kln"
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_nbnej"]
|
[sub_resource type="Resource" id="Resource_nbnej"]
|
||||||
|
|
|
||||||
|
|
@ -5,7 +5,7 @@
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
script = ExtResource("2_8ycgt")
|
script = ExtResource("2_8ycgt")
|
||||||
Name = "Enemy Weapon"
|
Name = null
|
||||||
BulletData = ExtResource("1_eps1c")
|
BulletData = ExtResource("1_eps1c")
|
||||||
RateOfFire = 0.3
|
RateOfFire = 0.3
|
||||||
BulletCapacity = 4
|
BulletCapacity = 4
|
||||||
|
|
@ -15,6 +15,6 @@ InfiniteAmmo = true
|
||||||
BulletsPerShot = 1
|
BulletsPerShot = 1
|
||||||
SpreadAngle = 0.0
|
SpreadAngle = 0.0
|
||||||
RandomSpread = 0.0
|
RandomSpread = 0.0
|
||||||
ItemKey = "EnemyWeapon"
|
ItemKey = null
|
||||||
AmmoKey = ""
|
AmmoKey = null
|
||||||
_rotationOffset = 0.0
|
_rotationOffset = 0.0
|
||||||
|
|
|
||||||
File diff suppressed because one or more lines are too long
|
|
@ -1,4 +1,5 @@
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Cirno.Scripts.AttackPatterns;
|
||||||
using Cirno.Scripts.Resources;
|
using Cirno.Scripts.Resources;
|
||||||
using Cirno.Scripts.Resources.ScriptableBullets;
|
using Cirno.Scripts.Resources.ScriptableBullets;
|
||||||
using Cirno.Scripts.UI;
|
using Cirno.Scripts.UI;
|
||||||
|
|
@ -7,7 +8,7 @@ using Godot.Collections;
|
||||||
|
|
||||||
namespace Cirno.Scripts.Actors;
|
namespace Cirno.Scripts.Actors;
|
||||||
|
|
||||||
public partial class Boss : Enemy, IActivable
|
public partial class Boss : Enemy, IActivable, IScriptHost
|
||||||
{
|
{
|
||||||
[Export] public string BossName { get; private set; }
|
[Export] public string BossName { get; private set; }
|
||||||
//[Export] private Array<BossPhase> Phases;
|
//[Export] private Array<BossPhase> Phases;
|
||||||
|
|
|
||||||
64
Scripts/Actors/ScriptableBulletsEmitter.cs
Normal file
64
Scripts/Actors/ScriptableBulletsEmitter.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
||||||
|
using System;
|
||||||
|
using Cirno.Scripts.AttackPatterns;
|
||||||
|
using Cirno.Scripts.Resources;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace Cirno.Scripts.Actors;
|
||||||
|
|
||||||
|
public partial class ScriptableBulletsEmitter : Area2D, IActivable, IScriptHost
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
public BulletScript Script { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
private bool _isActive = false;
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
_homePosition = this.GlobalPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Activate(ActivationType activationType = ActivationType.Toggle)
|
||||||
|
{
|
||||||
|
switch (activationType)
|
||||||
|
{
|
||||||
|
case ActivationType.Use:
|
||||||
|
case ActivationType.Toggle:
|
||||||
|
_isActive = !_isActive;
|
||||||
|
break;
|
||||||
|
case ActivationType.Close:
|
||||||
|
case ActivationType.Enable:
|
||||||
|
_isActive = true;
|
||||||
|
break;
|
||||||
|
case ActivationType.Open:
|
||||||
|
case ActivationType.Disable:
|
||||||
|
_isActive = false;
|
||||||
|
break;
|
||||||
|
case ActivationType.Destroy:
|
||||||
|
_isActive = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_isActive)
|
||||||
|
{
|
||||||
|
Script.Start(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _Process(double delta)
|
||||||
|
{
|
||||||
|
if (!_isActive) return;
|
||||||
|
|
||||||
|
Script.UpdatePhase(delta);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector2 _homePosition;
|
||||||
|
public Vector2 HomePosition => _homePosition;
|
||||||
|
|
||||||
|
public void ChangeSpriteDirection(Vector2 direction)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
1
Scripts/Actors/ScriptableBulletsEmitter.cs.uid
Normal file
1
Scripts/Actors/ScriptableBulletsEmitter.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://c1gu44a1kkmt1
|
||||||
9
Scripts/AttackPatterns/IScriptHost.cs
Normal file
9
Scripts/AttackPatterns/IScriptHost.cs
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace Cirno.Scripts.AttackPatterns;
|
||||||
|
|
||||||
|
public interface IScriptHost
|
||||||
|
{
|
||||||
|
public Vector2 HomePosition { get; }
|
||||||
|
public void ChangeSpriteDirection(Vector2 direction);
|
||||||
|
}
|
||||||
|
|
@ -16,23 +16,28 @@ public partial class MovementPattern : AttackPattern
|
||||||
|
|
||||||
private Tween tween;
|
private Tween tween;
|
||||||
private bool isComplete = false;
|
private bool isComplete = false;
|
||||||
|
|
||||||
public override void Start(Boss boss)
|
protected IScriptHost Boss;
|
||||||
|
|
||||||
|
public override void Start(Node2D parent)
|
||||||
{
|
{
|
||||||
|
if (parent is not IScriptHost boss)
|
||||||
|
return;
|
||||||
|
|
||||||
Boss = boss;
|
Boss = boss;
|
||||||
tween = boss.CreateTween();
|
tween = parent.CreateTween();
|
||||||
isComplete = false;
|
isComplete = false;
|
||||||
|
|
||||||
Vector2 targetPosition = (Boss?.HomePosition ?? boss.GlobalPosition) + this.relativeTargetPosition;
|
Vector2 targetPosition = (Boss?.HomePosition ?? parent.GlobalPosition) + this.relativeTargetPosition;
|
||||||
|
|
||||||
tween.TweenProperty(Boss, "position", targetPosition, moveDuration)
|
tween.TweenProperty(Parent, "position", targetPosition, moveDuration)
|
||||||
.SetTrans(transitionType)
|
.SetTrans(transitionType)
|
||||||
.SetEase(easeType)
|
.SetEase(easeType)
|
||||||
.Finished += () => isComplete = true;
|
.Finished += () => isComplete = true;
|
||||||
|
|
||||||
if (shootingPattern != null && !WaitForCompletion)
|
if (shootingPattern != null && !WaitForCompletion)
|
||||||
{
|
{
|
||||||
shootingPattern.Start(boss);
|
shootingPattern.Start(Parent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -19,12 +19,12 @@ public partial class PatternTest : AttackPattern
|
||||||
private double burstTimer;
|
private double burstTimer;
|
||||||
private BulletSpawner spawner;
|
private BulletSpawner spawner;
|
||||||
|
|
||||||
public override void Start(Boss boss)
|
public override void Start(Node2D parent)
|
||||||
{
|
{
|
||||||
Boss = boss;
|
Parent = parent;
|
||||||
timer = 0;
|
timer = 0;
|
||||||
burstTimer = 0;
|
burstTimer = 0;
|
||||||
spawner = boss.GetNode<BulletSpawner>("BulletSpawner");
|
spawner = Parent.GetNode<BulletSpawner>("BulletSpawner");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdatePattern(double delta)
|
public override void UpdatePattern(double delta)
|
||||||
|
|
@ -33,7 +33,7 @@ public partial class PatternTest : AttackPattern
|
||||||
burstTimer += delta;
|
burstTimer += delta;
|
||||||
if (timer < duration && burstTimer >= burstInterval)
|
if (timer < duration && burstTimer >= burstInterval)
|
||||||
{
|
{
|
||||||
spawner.SpawnBullet(Boss.GlobalPosition, Vector2.Right, bulletSpeed, owner, bulletCount, bulletScene: BulletScene);
|
spawner.SpawnBullet(Parent.GlobalPosition, Vector2.Right, bulletSpeed, owner, bulletCount, bulletScene: BulletScene);
|
||||||
burstTimer = 0;
|
burstTimer = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -13,19 +13,19 @@ namespace Cirno.Scripts.AttackPatterns;
|
||||||
public partial class SpiralPattern : AttackPattern
|
public partial class SpiralPattern : AttackPattern
|
||||||
{
|
{
|
||||||
[Export] public BulletResource BulletResource { get; set; }
|
[Export] public BulletResource BulletResource { get; set; }
|
||||||
[Export] public PackedScene BulletScene;
|
//Export] public PackedScene BulletScene;
|
||||||
[Export] private float _bulletLifeTime = 20f; // Switch to res
|
//[Export] private float _bulletLifeTime = 20f; // Switch to res
|
||||||
[Export] private bool _destroyOnCollision = false; // Switch to res
|
//[Export] private bool _destroyOnCollision = false; // Switch to res
|
||||||
[Export] private float bulletSpeed = 5f; // Switch to res
|
//[Export] private float bulletSpeed = 5f; // Switch to res
|
||||||
[Export] private int bulletCount = 16;
|
[Export] private int bulletCount = 16;
|
||||||
[Export] private float rotationSpeed = 0f;
|
[Export] private float rotationSpeed = 0f;
|
||||||
[Export] private float _rotationOffset = 0f;
|
[Export] private float _rotationOffset = 0f;
|
||||||
[Export] private float duration = 5f;
|
[Export] private float duration = 5f;
|
||||||
[Export] private float burstInterval = 0.5f;
|
[Export] private float burstInterval = 0.5f;
|
||||||
[Export] private float spread = 360f;
|
[Export] private float spread = 360f;
|
||||||
[Export] private BulletOwner owner = BulletOwner.Enemy; // Switch to res
|
//[Export] private BulletOwner owner = BulletOwner.Enemy; // Switch to res
|
||||||
[Export] private DamageType _damageType = DamageType.Neutral; // Switch to res
|
//[Export] private DamageType _damageType = DamageType.Neutral; // Switch to res
|
||||||
[Export] private float _bulletDamage = 1f; // Switch to res
|
//[Export] private float _bulletDamage = 1f; // Switch to res
|
||||||
[ExportGroup("Modifiers")]
|
[ExportGroup("Modifiers")]
|
||||||
[Export] private BulletCreationModifier _modifier;
|
[Export] private BulletCreationModifier _modifier;
|
||||||
[ExportGroup("Modifiers")]
|
[ExportGroup("Modifiers")]
|
||||||
|
|
@ -37,12 +37,12 @@ public partial class SpiralPattern : AttackPattern
|
||||||
private double burstTimer;
|
private double burstTimer;
|
||||||
private BulletSpawner spawner;
|
private BulletSpawner spawner;
|
||||||
|
|
||||||
public override void Start(Boss boss)
|
public override void Start(Node2D parent)
|
||||||
{
|
{
|
||||||
Boss = boss;
|
Parent = parent;
|
||||||
timer = 0;
|
timer = 0;
|
||||||
burstTimer = burstInterval; // start immediately
|
burstTimer = burstInterval; // start immediately
|
||||||
spawner = boss.GetNode<BulletSpawner>("BulletSpawner");
|
spawner = parent.GetNode<BulletSpawner>("BulletSpawner");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdatePattern(double delta)
|
public override void UpdatePattern(double delta)
|
||||||
|
|
@ -55,12 +55,12 @@ public partial class SpiralPattern : AttackPattern
|
||||||
|
|
||||||
Vector2 direction = BulletResource.Direction;
|
Vector2 direction = BulletResource.Direction;
|
||||||
|
|
||||||
if (_targetPlayer && Boss.GameManager.PlayerPosition.HasValue)
|
if (_targetPlayer && GameManager.Instance.PlayerPosition.HasValue)
|
||||||
{
|
{
|
||||||
direction = (Boss.GameManager.PlayerPosition.Value - Boss.GlobalPosition).Normalized();
|
direction = (GameManager.Instance.PlayerPosition.Value - Parent.GlobalPosition).Normalized();
|
||||||
}
|
}
|
||||||
|
|
||||||
var bullet = BulletResource.MakeBullet(Boss.GlobalPosition, bulletCount, spread, angleOffset);
|
var bullet = BulletResource.MakeBullet(Parent.GlobalPosition, bulletCount, spread, angleOffset);
|
||||||
bullet.Direction = direction;
|
bullet.Direction = direction;
|
||||||
|
|
||||||
//spawner.SpawnBullet(MakeBullet(Boss.GlobalPosition, direction, angleOffset));
|
//spawner.SpawnBullet(MakeBullet(Boss.GlobalPosition, direction, angleOffset));
|
||||||
|
|
@ -94,25 +94,27 @@ public partial class SpiralPattern : AttackPattern
|
||||||
{
|
{
|
||||||
var bl = BulletResource.MakeBullet(position, bulletCount, angleOffset);
|
var bl = BulletResource.MakeBullet(position, bulletCount, angleOffset);
|
||||||
bl.Direction = direction;
|
bl.Direction = direction;
|
||||||
|
|
||||||
|
return bl;
|
||||||
|
|
||||||
return new BulletInfo()
|
// return new BulletInfo()
|
||||||
{
|
// {
|
||||||
Position = position,
|
// Position = position,
|
||||||
Direction = direction,
|
// Direction = direction,
|
||||||
LifeTime = _bulletLifeTime,
|
// LifeTime = _bulletLifeTime,
|
||||||
DestroyOnCollision = _destroyOnCollision,
|
// DestroyOnCollision = _destroyOnCollision,
|
||||||
Speed = bulletSpeed,
|
// Speed = bulletSpeed,
|
||||||
Owner = owner,
|
// Owner = owner,
|
||||||
DamageType = _damageType,
|
// DamageType = _damageType,
|
||||||
Damage = _bulletDamage,
|
// Damage = _bulletDamage,
|
||||||
BulletCount = bulletCount,
|
// BulletCount = bulletCount,
|
||||||
Spread = spread,
|
// Spread = spread,
|
||||||
BulletScene = BulletScene,
|
// BulletScene = BulletScene,
|
||||||
RotationOffset = angleOffset,
|
// RotationOffset = angleOffset,
|
||||||
Modifier = _modifier,
|
// Modifier = _modifier,
|
||||||
TimeModifiers = _timeModifiers.ToList()// _timeModifiers.Select(x => x.MakeClone()).ToList()
|
// TimeModifiers = _timeModifiers.ToList()// _timeModifiers.Select(x => x.MakeClone()).ToList()
|
||||||
// TimeModifiers = _timeModifiers?.Where(mod => mod != null).ToList() ?? new List<TimeModifier>()
|
// // TimeModifiers = _timeModifiers?.Where(mod => mod != null).ToList() ?? new List<TimeModifier>()
|
||||||
};
|
// };
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool IsComplete()
|
public override bool IsComplete()
|
||||||
|
|
|
||||||
|
|
@ -23,16 +23,14 @@ public partial class TargetedPattern : AttackPattern
|
||||||
private double burstTimer;
|
private double burstTimer;
|
||||||
private BulletSpawner spawner;
|
private BulletSpawner spawner;
|
||||||
//private Node2D player;
|
//private Node2D player;
|
||||||
private GameManager _gameManager;
|
|
||||||
|
|
||||||
public override void Start(Boss boss)
|
public override void Start(Node2D parent)
|
||||||
{
|
{
|
||||||
_gameManager = boss.GetNode<GameManager>("/root/GameScene");
|
|
||||||
|
|
||||||
Boss = boss;
|
Parent = parent;
|
||||||
timer = 0;
|
timer = 0;
|
||||||
burstTimer = 0;
|
burstTimer = 0;
|
||||||
spawner = boss.GetNode<BulletSpawner>("BulletSpawner");
|
spawner = Parent.GetNode<BulletSpawner>("BulletSpawner");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -40,9 +38,9 @@ public partial class TargetedPattern : AttackPattern
|
||||||
{
|
{
|
||||||
timer += delta;
|
timer += delta;
|
||||||
burstTimer += delta;
|
burstTimer += delta;
|
||||||
if (timer < duration && burstTimer >= burstInterval && _gameManager.PlayerPosition.HasValue)
|
if (timer < duration && burstTimer >= burstInterval && GameManager.Instance.PlayerPosition.HasValue)
|
||||||
{
|
{
|
||||||
spawner.SpawnTargetedBullet(Boss.GlobalPosition, _gameManager.PlayerPosition.Value, bulletSpeed, owner, BulletScene, bulletsPerShot, spread, modifier);
|
spawner.SpawnTargetedBullet(Parent.GlobalPosition, GameManager.Instance.PlayerPosition.Value, bulletSpeed, owner, BulletScene, bulletsPerShot, spread, modifier);
|
||||||
burstTimer = 0;
|
burstTimer = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -6,9 +6,9 @@ namespace Cirno.Scripts.Resources;
|
||||||
[GlobalClass]
|
[GlobalClass]
|
||||||
public abstract partial class AttackPattern : Resource
|
public abstract partial class AttackPattern : Resource
|
||||||
{
|
{
|
||||||
public Boss Boss;
|
public Node2D Parent;
|
||||||
[Export] public bool WaitForCompletion = true;
|
[Export] public bool WaitForCompletion = true;
|
||||||
public abstract void Start(Boss boss);
|
public abstract void Start(Node2D parent);
|
||||||
public abstract void UpdatePattern(double delta);
|
public abstract void UpdatePattern(double delta);
|
||||||
public abstract bool IsComplete();
|
public abstract bool IsComplete();
|
||||||
}
|
}
|
||||||
|
|
@ -31,7 +31,7 @@ public partial class BossPhase : Resource
|
||||||
if (!currentPattern.WaitForCompletion || currentPattern.IsComplete())
|
if (!currentPattern.WaitForCompletion || currentPattern.IsComplete())
|
||||||
{
|
{
|
||||||
currentPatternIndex = (currentPatternIndex + 1) % Patterns.Count;
|
currentPatternIndex = (currentPatternIndex + 1) % Patterns.Count;
|
||||||
Patterns[currentPatternIndex].Start(currentPattern.Boss);
|
Patterns[currentPatternIndex].Start(currentPattern.Parent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
41
Scripts/Resources/BulletScript.cs
Normal file
41
Scripts/Resources/BulletScript.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
||||||
|
using System.Linq;
|
||||||
|
using Godot;
|
||||||
|
using Godot.Collections;
|
||||||
|
|
||||||
|
namespace Cirno.Scripts.Resources;
|
||||||
|
|
||||||
|
[GlobalClass]
|
||||||
|
public partial class BulletScript : Resource
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
public Array<AttackPattern> Patterns { get; private set; }
|
||||||
|
|
||||||
|
private Node2D _parent;
|
||||||
|
|
||||||
|
private int _currentPatternIndex = 0;
|
||||||
|
private double _patternTimer;
|
||||||
|
|
||||||
|
private AttackPattern CurrentPattern => Patterns[_currentPatternIndex];
|
||||||
|
|
||||||
|
public void Start(Node2D parent)
|
||||||
|
{
|
||||||
|
_parent = parent;
|
||||||
|
if (Patterns.Count == 0) return;
|
||||||
|
_currentPatternIndex = 0;
|
||||||
|
|
||||||
|
CurrentPattern.Start(parent);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdatePhase(double delta)
|
||||||
|
{
|
||||||
|
_patternTimer += delta;
|
||||||
|
|
||||||
|
CurrentPattern.UpdatePattern(delta);
|
||||||
|
|
||||||
|
if (!CurrentPattern.WaitForCompletion || CurrentPattern.IsComplete())
|
||||||
|
{
|
||||||
|
_currentPatternIndex = (_currentPatternIndex + 1) % Patterns.Count;
|
||||||
|
CurrentPattern.Start(_parent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
1
Scripts/Resources/BulletScript.cs.uid
Normal file
1
Scripts/Resources/BulletScript.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://bngko08ho85p6
|
||||||
|
|
@ -11,11 +11,11 @@ public partial class PatternGroup : AttackPattern
|
||||||
[Export] private Array<AttackPattern> patterns;
|
[Export] private Array<AttackPattern> patterns;
|
||||||
private int currentPatternIndex = 0;
|
private int currentPatternIndex = 0;
|
||||||
|
|
||||||
public override void Start(Boss boss)
|
public override void Start(Node2D parent)
|
||||||
{
|
{
|
||||||
Boss = boss;
|
Parent = parent;
|
||||||
currentPatternIndex = 0;
|
currentPatternIndex = 0;
|
||||||
patterns[currentPatternIndex].Start(boss);
|
patterns[currentPatternIndex].Start(parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdatePattern(double delta)
|
public override void UpdatePattern(double delta)
|
||||||
|
|
@ -29,7 +29,7 @@ public partial class PatternGroup : AttackPattern
|
||||||
currentPatternIndex++;
|
currentPatternIndex++;
|
||||||
if (currentPatternIndex < patterns.Count)
|
if (currentPatternIndex < patterns.Count)
|
||||||
{
|
{
|
||||||
patterns[currentPatternIndex].Start(Boss);
|
patterns[currentPatternIndex].Start(Parent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,5 @@
|
||||||
using Cirno.Scripts.Actors;
|
using Cirno.Scripts.Actors;
|
||||||
|
using Cirno.Scripts.AttackPatterns;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
namespace Cirno.Scripts.Resources;
|
namespace Cirno.Scripts.Resources;
|
||||||
|
|
@ -14,16 +15,22 @@ public partial class SimpleMovementPattern : AttackPattern
|
||||||
private Tween tween;
|
private Tween tween;
|
||||||
private bool isComplete = false;
|
private bool isComplete = false;
|
||||||
|
|
||||||
public override void Start(Boss boss)
|
protected IScriptHost Boss;
|
||||||
|
|
||||||
|
public override void Start(Node2D parent)
|
||||||
{
|
{
|
||||||
|
Parent = parent;
|
||||||
|
if (parent is not IScriptHost boss)
|
||||||
|
return;
|
||||||
|
|
||||||
Boss = boss;
|
Boss = boss;
|
||||||
tween = boss.CreateTween();
|
tween = Parent.CreateTween();
|
||||||
isComplete = false;
|
isComplete = false;
|
||||||
|
|
||||||
Vector2 targetPosition = (Boss?.HomePosition ?? boss.GlobalPosition) + relativeTargetPosition;
|
Vector2 targetPosition = (Boss?.HomePosition ?? Parent.GlobalPosition) + relativeTargetPosition;
|
||||||
|
|
||||||
boss.ChangeSpriteDirection(-(boss.GlobalPosition - targetPosition));
|
boss.ChangeSpriteDirection(-(Parent.GlobalPosition - targetPosition));
|
||||||
tween.TweenProperty(Boss, "global_position", targetPosition, moveDuration)
|
tween.TweenProperty(Parent, "global_position", targetPosition, moveDuration)
|
||||||
.SetTrans(transitionType)
|
.SetTrans(transitionType)
|
||||||
.SetEase(easeType)
|
.SetEase(easeType)
|
||||||
.Finished += () =>
|
.Finished += () =>
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue