cirnogodot/Scripts/Resources/AttackPattern.cs

14 lines
No EOL
370 B
C#

using Cirno.Scripts.Actors;
using Godot;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public abstract partial class AttackPattern : Resource
{
public Node2D Parent;
[Export] public bool WaitForCompletion = true;
public abstract void Start(Node2D parent);
public abstract void UpdatePattern(double delta);
public abstract bool IsComplete();
}