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Scriptable bullet emitter
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parent
d62538a382
commit
4261009c33
17 changed files with 251 additions and 74 deletions
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@ -6,9 +6,9 @@ namespace Cirno.Scripts.Resources;
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[GlobalClass]
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public abstract partial class AttackPattern : Resource
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{
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public Boss Boss;
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public Node2D Parent;
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[Export] public bool WaitForCompletion = true;
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public abstract void Start(Boss boss);
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public abstract void Start(Node2D parent);
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public abstract void UpdatePattern(double delta);
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public abstract bool IsComplete();
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}
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@ -31,7 +31,7 @@ public partial class BossPhase : Resource
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if (!currentPattern.WaitForCompletion || currentPattern.IsComplete())
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{
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currentPatternIndex = (currentPatternIndex + 1) % Patterns.Count;
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Patterns[currentPatternIndex].Start(currentPattern.Boss);
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Patterns[currentPatternIndex].Start(currentPattern.Parent);
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}
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}
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}
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41
Scripts/Resources/BulletScript.cs
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41
Scripts/Resources/BulletScript.cs
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@ -0,0 +1,41 @@
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using System.Linq;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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public partial class BulletScript : Resource
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{
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[Export]
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public Array<AttackPattern> Patterns { get; private set; }
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private Node2D _parent;
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private int _currentPatternIndex = 0;
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private double _patternTimer;
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private AttackPattern CurrentPattern => Patterns[_currentPatternIndex];
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public void Start(Node2D parent)
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{
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_parent = parent;
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if (Patterns.Count == 0) return;
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_currentPatternIndex = 0;
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CurrentPattern.Start(parent);
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}
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public void UpdatePhase(double delta)
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{
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_patternTimer += delta;
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CurrentPattern.UpdatePattern(delta);
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if (!CurrentPattern.WaitForCompletion || CurrentPattern.IsComplete())
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{
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_currentPatternIndex = (_currentPatternIndex + 1) % Patterns.Count;
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CurrentPattern.Start(_parent);
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}
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}
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}
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1
Scripts/Resources/BulletScript.cs.uid
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1
Scripts/Resources/BulletScript.cs.uid
Normal file
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@ -0,0 +1 @@
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uid://bngko08ho85p6
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@ -11,11 +11,11 @@ public partial class PatternGroup : AttackPattern
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[Export] private Array<AttackPattern> patterns;
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private int currentPatternIndex = 0;
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public override void Start(Boss boss)
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public override void Start(Node2D parent)
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{
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Boss = boss;
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Parent = parent;
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currentPatternIndex = 0;
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patterns[currentPatternIndex].Start(boss);
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patterns[currentPatternIndex].Start(parent);
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}
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public override void UpdatePattern(double delta)
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@ -29,7 +29,7 @@ public partial class PatternGroup : AttackPattern
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currentPatternIndex++;
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if (currentPatternIndex < patterns.Count)
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{
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patterns[currentPatternIndex].Start(Boss);
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patterns[currentPatternIndex].Start(Parent);
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}
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}
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}
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@ -1,4 +1,5 @@
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using Cirno.Scripts.Actors;
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using Cirno.Scripts.AttackPatterns;
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using Godot;
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namespace Cirno.Scripts.Resources;
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@ -14,16 +15,22 @@ public partial class SimpleMovementPattern : AttackPattern
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private Tween tween;
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private bool isComplete = false;
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public override void Start(Boss boss)
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protected IScriptHost Boss;
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public override void Start(Node2D parent)
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{
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Parent = parent;
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if (parent is not IScriptHost boss)
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return;
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Boss = boss;
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tween = boss.CreateTween();
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tween = Parent.CreateTween();
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isComplete = false;
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Vector2 targetPosition = (Boss?.HomePosition ?? boss.GlobalPosition) + relativeTargetPosition;
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Vector2 targetPosition = (Boss?.HomePosition ?? Parent.GlobalPosition) + relativeTargetPosition;
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boss.ChangeSpriteDirection(-(boss.GlobalPosition - targetPosition));
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tween.TweenProperty(Boss, "global_position", targetPosition, moveDuration)
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boss.ChangeSpriteDirection(-(Parent.GlobalPosition - targetPosition));
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tween.TweenProperty(Parent, "global_position", targetPosition, moveDuration)
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.SetTrans(transitionType)
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.SetEase(easeType)
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.Finished += () =>
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