Scriptable bullet emitter

This commit is contained in:
MaddoScientisto 2025-03-15 11:44:30 +01:00
commit 4261009c33
17 changed files with 251 additions and 74 deletions

View file

@ -6,9 +6,9 @@ namespace Cirno.Scripts.Resources;
[GlobalClass]
public abstract partial class AttackPattern : Resource
{
public Boss Boss;
public Node2D Parent;
[Export] public bool WaitForCompletion = true;
public abstract void Start(Boss boss);
public abstract void Start(Node2D parent);
public abstract void UpdatePattern(double delta);
public abstract bool IsComplete();
}

View file

@ -31,7 +31,7 @@ public partial class BossPhase : Resource
if (!currentPattern.WaitForCompletion || currentPattern.IsComplete())
{
currentPatternIndex = (currentPatternIndex + 1) % Patterns.Count;
Patterns[currentPatternIndex].Start(currentPattern.Boss);
Patterns[currentPatternIndex].Start(currentPattern.Parent);
}
}
}

View file

@ -0,0 +1,41 @@
using System.Linq;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class BulletScript : Resource
{
[Export]
public Array<AttackPattern> Patterns { get; private set; }
private Node2D _parent;
private int _currentPatternIndex = 0;
private double _patternTimer;
private AttackPattern CurrentPattern => Patterns[_currentPatternIndex];
public void Start(Node2D parent)
{
_parent = parent;
if (Patterns.Count == 0) return;
_currentPatternIndex = 0;
CurrentPattern.Start(parent);
}
public void UpdatePhase(double delta)
{
_patternTimer += delta;
CurrentPattern.UpdatePattern(delta);
if (!CurrentPattern.WaitForCompletion || CurrentPattern.IsComplete())
{
_currentPatternIndex = (_currentPatternIndex + 1) % Patterns.Count;
CurrentPattern.Start(_parent);
}
}
}

View file

@ -0,0 +1 @@
uid://bngko08ho85p6

View file

@ -11,11 +11,11 @@ public partial class PatternGroup : AttackPattern
[Export] private Array<AttackPattern> patterns;
private int currentPatternIndex = 0;
public override void Start(Boss boss)
public override void Start(Node2D parent)
{
Boss = boss;
Parent = parent;
currentPatternIndex = 0;
patterns[currentPatternIndex].Start(boss);
patterns[currentPatternIndex].Start(parent);
}
public override void UpdatePattern(double delta)
@ -29,7 +29,7 @@ public partial class PatternGroup : AttackPattern
currentPatternIndex++;
if (currentPatternIndex < patterns.Count)
{
patterns[currentPatternIndex].Start(Boss);
patterns[currentPatternIndex].Start(Parent);
}
}
}

View file

@ -1,4 +1,5 @@
using Cirno.Scripts.Actors;
using Cirno.Scripts.AttackPatterns;
using Godot;
namespace Cirno.Scripts.Resources;
@ -14,16 +15,22 @@ public partial class SimpleMovementPattern : AttackPattern
private Tween tween;
private bool isComplete = false;
public override void Start(Boss boss)
protected IScriptHost Boss;
public override void Start(Node2D parent)
{
Parent = parent;
if (parent is not IScriptHost boss)
return;
Boss = boss;
tween = boss.CreateTween();
tween = Parent.CreateTween();
isComplete = false;
Vector2 targetPosition = (Boss?.HomePosition ?? boss.GlobalPosition) + relativeTargetPosition;
Vector2 targetPosition = (Boss?.HomePosition ?? Parent.GlobalPosition) + relativeTargetPosition;
boss.ChangeSpriteDirection(-(boss.GlobalPosition - targetPosition));
tween.TweenProperty(Boss, "global_position", targetPosition, moveDuration)
boss.ChangeSpriteDirection(-(Parent.GlobalPosition - targetPosition));
tween.TweenProperty(Parent, "global_position", targetPosition, moveDuration)
.SetTrans(transitionType)
.SetEase(easeType)
.Finished += () =>