End of dialogue interaction

This commit is contained in:
Marco 2025-02-06 13:28:27 +01:00
commit 401d944ab4
3 changed files with 34 additions and 2 deletions

View file

@ -6,6 +6,8 @@ public partial class DialogueStarter : Activable
{
[Export] private string _trackName = "timeline";
[Export] private Node2D _dialogueEndActivationTarget;
private Node _dialogic;
@ -14,6 +16,13 @@ public partial class DialogueStarter : Activable
base._Ready();
_dialogic = GetNode("/root/Dialogic");
_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
}
private void OnTimelineEnded()
{
DialogueEndAction();
}
public override void Activate()
@ -24,4 +33,19 @@ public partial class DialogueStarter : Activable
// AddChild(dialog);
//if (Dialogic)
}
private bool DialogueEndAction()
{
if (_dialogueEndActivationTarget is not IActivable target)
{
GD.PrintErr($"Target {_dialogueEndActivationTarget.Name} is not activable");
return false;
}
target?.Activate();
GD.Print($"{_dialogueEndActivationTarget.Name} activated");
return true;
}
}

View file

@ -21,7 +21,11 @@ public partial class AreaTrigger : Area2D
if (OneTime && _activations > 0) return false;
if (Target is not IActivable target) return false;
if (Target is not IActivable target)
{
GD.PrintErr($"Target {Target.Name} is not activable");
return false;
}
target.Activate();
_activations++;