Enemy gets weapon from resource

This commit is contained in:
Marco 2025-03-21 11:15:44 +01:00
commit 39fd072163

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@ -33,7 +33,8 @@ public partial class Shooting : EnemyStateBase
DamageReceiver.ChangeState(true); DamageReceiver.ChangeState(true);
DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted; DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
EquippedWeapon.WeaponData = StorageModule.Root.EnemyResource.Weapon;
// PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange); // PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
// //
// _isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange); // _isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
@ -45,7 +46,7 @@ public partial class Shooting : EnemyStateBase
// DamageReceiver.ChangeState(true); // DamageReceiver.ChangeState(true);
// //
// DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted; // DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
} }
private void HealthProviderOnResourceDepleted() private void HealthProviderOnResourceDepleted()