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Enemy gets weapon from resource
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parent
f2bdec7ad7
commit
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1 changed files with 3 additions and 2 deletions
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@ -33,7 +33,8 @@ public partial class Shooting : EnemyStateBase
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DamageReceiver.ChangeState(true);
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DamageReceiver.ChangeState(true);
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DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
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DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
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EquippedWeapon.WeaponData = StorageModule.Root.EnemyResource.Weapon;
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// PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
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// PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
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//
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//
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// _isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
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// _isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
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@ -45,7 +46,7 @@ public partial class Shooting : EnemyStateBase
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// DamageReceiver.ChangeState(true);
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// DamageReceiver.ChangeState(true);
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//
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//
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// DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
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// DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
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}
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}
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private void HealthProviderOnResourceDepleted()
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private void HealthProviderOnResourceDepleted()
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