From 39fd0721636c8d665209145bb20cf202cc6b8faf Mon Sep 17 00:00:00 2001 From: Marco Date: Fri, 21 Mar 2025 11:15:44 +0100 Subject: [PATCH] Enemy gets weapon from resource --- Scripts/Components/FSM/Enemy/Shooting.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Scripts/Components/FSM/Enemy/Shooting.cs b/Scripts/Components/FSM/Enemy/Shooting.cs index 32f9fc25..d10c680b 100644 --- a/Scripts/Components/FSM/Enemy/Shooting.cs +++ b/Scripts/Components/FSM/Enemy/Shooting.cs @@ -33,7 +33,8 @@ public partial class Shooting : EnemyStateBase DamageReceiver.ChangeState(true); DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted; - + + EquippedWeapon.WeaponData = StorageModule.Root.EnemyResource.Weapon; // PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange); // // _isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange); @@ -45,7 +46,7 @@ public partial class Shooting : EnemyStateBase // DamageReceiver.ChangeState(true); // // DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted; - + } private void HealthProviderOnResourceDepleted()