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Marco 2025-01-24 15:24:37 +01:00
commit 3681614196
7 changed files with 126 additions and 4 deletions

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@ -16,13 +16,19 @@ public partial class GameManager : Node2D
[Export]
public Marker2D PlayerSpawnMarker { get; set; }
private InventoryManager _inventoryManager { get; set; }
public InventoryManager Inventory => _inventoryManager;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_hud = GetNode<Hud>("HUD");
_cameraTarget = GetNode<Node2D>("CameraTarget");
_inventoryManager = GetNode<InventoryManager>("InventoryManager");
if (PlayerSpawnMarker != null)
{
SpawnPlayer();