Always process interaction area exited event

This commit is contained in:
Marco 2025-04-01 13:44:05 +02:00
commit 36432f6bba

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@ -98,7 +98,7 @@ public partial class ActivationProvider : Area2D
private void _on_interaction_controller_area_exited(Area2D area)
{
if (!Enabled) return;
//if (!Enabled) return;
if (area.IsInGroup("Interactable") && area is IInteractable interactable)
{
//EmitSignal(nameof(InteractableAreaExited), interactable);