Conveyor belts

This commit is contained in:
Marco 2025-03-14 15:13:00 +01:00
commit 362ea29852
16 changed files with 371 additions and 15 deletions

View file

@ -102,14 +102,24 @@ public partial class Active : PlayerStateBase
}
public override void PhysicsProcessState(double delta)
{
MainObject.Velocity = _movementDirection * MovementSpeed;
{
// Reset at start of frame
MainObject.Velocity = Vector2.Zero;
// Process modules
base.PhysicsProcessState(delta);
MainObject.Velocity += _movementDirection * MovementSpeed;
MainObject.MoveAndSlide();
}
public override void ProcessState(double delta)
{
base.ProcessState(delta);
_movementDirection = _inputProvider.GetMovementInput().Normalized();
_isStrafing = _inputProvider.GetStrafePressed();
@ -152,6 +162,8 @@ public partial class Active : PlayerStateBase
//CallDeferred(MethodName.PauseDeferred);
PauseDeferred();
}
}
private void PauseDeferred()