Fixed scaling

This commit is contained in:
Marco 2025-03-14 11:10:16 +01:00
commit 30aa34c105
3 changed files with 3 additions and 3 deletions

View file

@ -283,7 +283,6 @@ Events = Array[ExtResource("35_16ubp")]([SubResource("Resource_pgobb")])
[node name="CameraController" type="Camera2D" parent="."]
process_mode = 1
script = ExtResource("9_dj0ui")
pixel_snap = false
enable_smoothing = false
[node name="ReferenceRect" type="ReferenceRect" parent="."]

View file

@ -1019,7 +1019,7 @@ position = Vector2(-2000, -736)
[node name="ControlPad8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
position = Vector2(-2027, -735)
Targets = [NodePath("../HorizontalForceField")]
Requirements = Array[ExtResource("6_8tdlb")]([ExtResource("84_ma1ta")])
Requirements = [ExtResource("84_ma1ta")]
[node name="Ammo6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
position = Vector2(-872, -220)

View file

@ -108,7 +108,7 @@ window/size/viewport_width=320
window/size/viewport_height=160
window/size/window_width_override=1920
window/size/window_height_override=1080
window/stretch/mode="viewport"
window/stretch/mode="canvas_items"
window/stretch/scale_mode="integer"
[dotnet]
@ -303,3 +303,4 @@ common/physics_jitter_fix=0.0
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
2d/snap/snap_2d_vertices_to_pixel=true