Removed debug code

This commit is contained in:
MaddoScientisto 2025-12-29 11:03:37 +01:00
commit 34ea128693

View file

@ -76,11 +76,7 @@ public partial class EnemyMarker3D : PreviewMarker3D, IActivable
//SetSpriteAlpha(0.5f);
}
var asdf = props["asdf"].AsString();
GD.Print(asdf);
var scriptPath = props["resource_path"].AsString();
GD.Print(scriptPath);
if (!string.IsNullOrWhiteSpace(scriptPath))
{
Enemy = GD.Load<EnemyResource>(scriptPath);
@ -92,8 +88,6 @@ public partial class EnemyMarker3D : PreviewMarker3D, IActivable
TargetName = props["targetname"].AsStringName();
//QueueRedraw(); // Redraw should be automatic when enemy was changed and texture updated
//MarkerId = props["id"].AsInt32();
}