From 34ea128693adfcaee98e1d74db49b89393aaf42a Mon Sep 17 00:00:00 2001 From: MaddoScientisto Date: Mon, 29 Dec 2025 11:03:37 +0100 Subject: [PATCH] Removed debug code --- Scripts/Actors/EnemyMarker3D.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/Scripts/Actors/EnemyMarker3D.cs b/Scripts/Actors/EnemyMarker3D.cs index 6b8d117b..d3f3aa2f 100644 --- a/Scripts/Actors/EnemyMarker3D.cs +++ b/Scripts/Actors/EnemyMarker3D.cs @@ -76,11 +76,7 @@ public partial class EnemyMarker3D : PreviewMarker3D, IActivable //SetSpriteAlpha(0.5f); } - var asdf = props["asdf"].AsString(); - GD.Print(asdf); - var scriptPath = props["resource_path"].AsString(); - GD.Print(scriptPath); if (!string.IsNullOrWhiteSpace(scriptPath)) { Enemy = GD.Load(scriptPath); @@ -92,8 +88,6 @@ public partial class EnemyMarker3D : PreviewMarker3D, IActivable TargetName = props["targetname"].AsStringName(); - - //QueueRedraw(); // Redraw should be automatic when enemy was changed and texture updated //MarkerId = props["id"].AsInt32(); }