mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-18 01:33:47 +00:00
Dialogue tweaks
This commit is contained in:
parent
948e3c6754
commit
33c637b095
19 changed files with 177 additions and 43 deletions
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@ -24,6 +24,15 @@
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"scale": 1,
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"scale": 1,
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"scene": ""
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"scene": ""
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},
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},
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"Happy": {
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"export_overrides": {
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"image": "\"res://Sprites/Expression/ICE/ICE02.png\""
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},
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"mirror": false,
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"offset": Vector2(0, 0),
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"scale": 1,
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"scene": ""
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},
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"Neutral": {
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"Neutral": {
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"export_overrides": {
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"export_overrides": {
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"image": "\"res://Sprites/Expression/ICE/ICE00.png\""
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"image": "\"res://Sprites/Expression/ICE/ICE00.png\""
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@ -33,6 +33,15 @@
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"scale": 1,
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"scale": 1,
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"scene": ""
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"scene": ""
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},
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},
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"Defeated": {
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"export_overrides": {
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"image": "\"res://Sprites/Expression/Rumia/RumiaDefeated.png\""
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},
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"mirror": false,
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"offset": Vector2(0, 0),
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"scale": 1,
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"scene": ""
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},
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"Neutral": {
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"Neutral": {
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"export_overrides": {
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"export_overrides": {
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"image": "\"res://Sprites/Expression/Rumia/Rumia00.png\""
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"image": "\"res://Sprites/Expression/Rumia/Rumia00.png\""
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@ -1,12 +1,12 @@
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[style name="VN"]
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[style name="VN"]
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join Cirno left
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join Cirno (Embarassed) left
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join Rumia right
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join Rumia (Surprised) right
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Cirno: Rumia? Why are you here?
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Cirno: Rumia? Why are you here?
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Rumia: I have no idea, I was flying through the forest in my darkness bubble and I ended up here after I hit something hard that made me feel all tingly.
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Rumia (Puzzled): I have no idea, I was flying through the forest in my darkness bubble and I ended up here after I hit something hard that made me feel all tingly.
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Cirno: I think we're in another world, it's full of bad guys and there are good guys who fight them, it's pretty cool.
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Cirno (Neutral): I think we're in another world, it's full of bad guys and there are good guys who fight them, it's pretty cool.
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Rumia: I found some tasty humans but after the first few ones I ate they all ran away and started sending these metal things after me
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Rumia (Neutral): I found some tasty humans but after the first few ones I ate they all ran away and started sending these metal things after me
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Rumia: And they don't even care for spell card duels, I tried challenging one of them and it just kept shooting at me!
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Rumia (Thinking): And they don't even care for spell card duels, I tried challenging one of them and it just kept shooting at me!
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Cirno: Yeah it's brutal here, follow me back to the base, I can protect you from the metal guys!
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Cirno: Yeah it's brutal here, follow me back to the base, I can protect you from the metal guys!
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Rumia: I don't want to be protected by you, I'm plenty strong myself
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Rumia (Smug): I don't want to be protected by you, I'm plenty strong myself
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Cirno: No way, I am the strongest
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Cirno (Smug Talk): No way, I am the strongest
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Rumia: Well, let's settle this with a battle
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Rumia (Cool): Well, let's settle this with a battle
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@ -1,5 +1,5 @@
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ICE: Here's your gun, pick it up by approaching it and pressing F or [something] when you see the marker around it.
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ICE: Here's your gun, pick it up by approaching it and pressing F or [something] when you see the marker around it.
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Cirno: I don't need a gun, I can use pretty strong magic!
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Cirno (Smug Talk): I don't need a gun, I can use pretty strong magic!
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ICE: Perhaps in your original world, we ran some tests and it seems like using raw magic will tire you out really fast in this world
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ICE: Perhaps in your original world, we ran some tests and it seems like using raw magic will tire you out really fast in this world
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ICE: Probably because this world does not have natural magic, so the magic in your body is all you have.
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ICE: Probably because this world does not have natural magic, so the magic in your body is all you have.
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ICE: This gun was specifically made for you, it feeds on your internal magic and emits it in a very efficient way
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ICE: This gun was specifically made for you, it feeds on your internal magic and emits it in a very efficient way
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@ -7,6 +7,7 @@ ICE (Perplexed): Not really...\
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Let's put this aside for now and listen closely.
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Let's put this aside for now and listen closely.
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ICE (Neutral): This is a virtual training facility, you are actually sleeping in the real world while the computer is feeding you this simulation.
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ICE (Neutral): This is a virtual training facility, you are actually sleeping in the real world while the computer is feeding you this simulation.
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ICE: It's a great tool to train quickly, you'll become an amazing fighter in no time!
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ICE: It's a great tool to train quickly, you'll become an amazing fighter in no time!
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ICE: For now let's start with the very basics\: use WASD or the left control stick to move and approach the control pad on the northern wall.
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ICE: For now let's start with the very basics\:
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ICE: Use WASD or the left control stick to move and approach the control pad on the northern wall.
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Cirno (Puzzled): Which direction is north again?
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Cirno (Puzzled): Which direction is north again?
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ICE (No Words): UP! It's up.
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ICE (No Words): UP! It's up.
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@ -1,4 +1,4 @@
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Cirno: WHOAAA it was all tingly and swirly and suddenly I was somewhere else!
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Cirno (Emabrassed Surprised): WHOAAA it was all tingly and swirly and suddenly I was somewhere else!
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ICE: Yes, that's a teleporter, if you step on one and it's active it will take you somewhere else.
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ICE: Yes, that's a teleporter, if you step on one and it's active it will take you somewhere else.
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ICE: If the lights on its sides are blinking it means it's active and you can use it.
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ICE: If the lights on its sides are blinking it means it's active and you can use it.
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ICE: The destination telepad does not need to be active to teleport to it, sometimes they are one-way trips.
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ICE: The destination telepad does not need to be active to teleport to it, sometimes they are one-way trips.
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@ -1,6 +1,9 @@
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computer: Hi, this is a computer, I display lore and data
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ICE: This is a computer terminal, they are usually left unsecured and may provide valuable information!
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Cirno: I don't know how to read...
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Cirno (Embarassed): I don't know how to read...
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ICE: Don't worry, I'll read it aloud for you!
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ICE: Don't worry, I'll read it aloud for you!
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ICE: Here's what it says\:
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ICE: Here's what it says\:
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computer: Research in the new refining method using the artifact is going according to schedule.
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computer: Research in the new refining method using the artifact is going according to schedule.
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computer: All expectations have been exceded, this artefact is truly miraculous.
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computer: All expectations have been exceeded, this artefact is truly miraculous, our production increased by 300%!
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computer: The sludge toxicity also went way up but it's still within the parameters set by management, yet we still had a few fatal accidents last week due to unprotected walkways.
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computer: However management keeps reassuring us that they are doing all they can and the budget for safety is small.
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computer: We'll just have to be more careful.
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@ -1,7 +1,7 @@
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computer: To all security personnel\: an intruder was detected in the facility.
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computer: To all security personnel\: an intruder was detected in the facility.
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computer: The intruder looks like a blonde little girl wearing dark clothes and a red ribbon.
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computer: The intruder looks like a blonde little girl wearing dark clothes and a red ribbon.
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computer: Despite the apparences she's capable of generating highly dangerous projectiles capable of a high degree of destruction.
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computer: Despite the apparences she's capable of generating highly dangerous projectiles capable of a high degree of destruction.
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computer: It is advised to keep the distance from the subject and immediately notify security on sight.
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computer: It is advised to keep the distance from the subject and immediately notify security on sight.
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computer: She's been recorded on camera while devouring human personnel. The subject is currently sealed in storage A while we wait for reinforcements, do not open the storage for any reason.
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computer: She's been recorded on camera while devouring human personnel. The subject is currently sealed in storage A while we wait for reinforcements, do not open the storage for any reason.
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Cirno: Huh, that sounds like somebody I know...
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Cirno (Puzzled): Huh, that sounds like somebody I know...
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ICE: Could it be somebody from your world?
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ICE: Could it be somebody from your world?
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@ -1,13 +1,13 @@
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[style name="VN"]
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[style name="VN"]
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join Cirno left
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join Cirno (Smug) left
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join Rumia right
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join Rumia (Defeated) right
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Cirno: I was the strongest after all!
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Cirno (Smug): I was the strongest after all!
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Rumia: Gah, I get it, I'll follow you
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Rumia (Defeated): Gah, I get it, I'll follow you
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ICE: There is a telepad just north of here, you can take it and I'll reroute it back to our base
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ICE (Happy): There is a telepad just north of here, you can take it and I'll reroute it back to our base
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Rumia: Your ribbon is speaking!
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Rumia (Surprised): Your ribbon is speaking!
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Cirno: Yeah isn't that cool? There's a little person living in my ribbon now!
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Cirno: Yeah isn't that cool? There's a little person living in my ribbon now!
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ICE: I'm not a small person... nevermind
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ICE (No Words): I'm not a small person... nevermind
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Cirno: Ah Rumia, since I won the duel now you got to follow my rules\: do NOT eat the nice humans at the base!
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Cirno (Neutral): Ah Rumia, since I won the duel now you got to follow my rules\: do NOT eat the nice humans at the base!
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Rumia: Whaaat? Not even a bite??
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Rumia (Surprised): Whaaat? Not even a bite??
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Cirno: NO. EATING. They're nice, they helped me, they will help us go back home.
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Cirno (Embarassed Angry): NO. EATING. They're nice, they helped me, they will help us go back home.
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Rumia: I'll do what you say for now but only because we're in a weird place, I hope we can go back home soon...
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Rumia (Thinking): I'll do what you say for now but only because we're in a weird place, I hope we can go back home soon...
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@ -3,6 +3,6 @@ join Cirno left
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join Rumia right
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join Rumia right
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Rumia: Hey Cirno, are you sure I cannot eat these people?
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Rumia: Hey Cirno, are you sure I cannot eat these people?
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Cirno: I already said you cannot, they've been really nice to me!
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Cirno: I already said you cannot, they've been really nice to me!
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Rumia: Buuuut they look so tasty!! I'm getting hungry you know...
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Rumia (Smug): Buuuut they look so tasty!! I'm getting hungry you know...
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Cirno: I think that if you ask really nicely they'll let you go on a mission and then you can eat all the evil humans you want.
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Cirno: I think that if you ask really nicely they'll let you go on a mission and then you can eat all the evil humans you want.
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Rumia: Really? I'm going to ask right away! Thank you!
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Rumia (Surprised): Really? I'm going to ask right away! Thank you!
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@ -1,12 +1,12 @@
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Cirno: I infiltrated the facility!
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Cirno (Happy): I infiltrated the facility!
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ICE: Yes, thanks to our hackers who rewired the telepad.
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ICE (Smug): Yes, thanks to our hackers who rewired the telepad.
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Cirno: Yes of course, so what is this place?
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Cirno (Smug Talk): Yes of course, so what is this place?
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ICE: Weren't you listening to the briefing? This is the enemy refinery we need to infiltrate.
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ICE (No Words): Weren't you listening to the briefing? This is the enemy refinery we need to infiltrate.
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Cirno: Sorry that was so boring I was falling asleep
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Cirno (Embarassed): Sorry that was so boring I was falling asleep
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ICE: It's important! Please try to stay awake when critical mission data is being relayed to you!
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ICE (Neutral): It's important! Please try to stay awake when critical mission data is being relayed to you!
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Cirno: Don't worry, whatever it is I can deal with it and you will help me, right?
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Cirno (Happy): Don't worry, whatever it is I can deal with it and you will help me, right?
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ICE: Yes indeed, my primary mission is to assist you.
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ICE (Happy): Yes indeed, my primary mission is to assist you.
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Cirno: You're being a really good subordinate!
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Cirno (Smug Talk): You're being a really good subordinate!
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ICE: Ok now to business\: you need to retrieve the artifact that is kept deep inside the facility and escape back to our base.
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ICE (Neutral): Ok now to business\: you need to retrieve the artifact that is kept deep inside the facility and escape back to our base.
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ICE: Try to use any terminal you may find, we might be able to find more information that way.
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ICE: Try to use any terminal you may find, we might be able to find more information that way.
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ICE: And finally, try to remain undetected for as long as possible, cameras might summon reinforcements to your location if you get spotted.
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ICE: And finally, try to remain undetected for as long as possible, cameras might summon reinforcements to your location if you get spotted.
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@ -7,12 +7,12 @@
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[ext_resource type="Resource" uid="uid://ddb5dqocmk6x7" path="res://Resources/BossPhases/Rumia_NS2.tres" id="4_liqsl"]
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[ext_resource type="Resource" uid="uid://ddb5dqocmk6x7" path="res://Resources/BossPhases/Rumia_NS2.tres" id="4_liqsl"]
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[ext_resource type="Resource" uid="uid://hy1alw04fbds" path="res://Resources/BossPhases/Rumia_Lasers.tres" id="5_r3b4k"]
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[ext_resource type="Resource" uid="uid://hy1alw04fbds" path="res://Resources/BossPhases/Rumia_Lasers.tres" id="5_r3b4k"]
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[ext_resource type="Script" uid="uid://inasa76li3ym" path="res://Scripts/Resources/ScriptableBullets/BossScript.cs" id="6_6bmbe"]
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[ext_resource type="Script" uid="uid://inasa76li3ym" path="res://Scripts/Resources/ScriptableBullets/BossScript.cs" id="6_6bmbe"]
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[ext_resource type="Texture2D" uid="uid://csuprfskdo1qp" path="res://Sprites/Portraits/Rumia.png" id="7_liqsl"]
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[ext_resource type="Texture2D" uid="uid://begjak1f47840" path="res://Sprites/Expression/Rumia/Rumia05_resized.png" id="7_tlqss"]
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[resource]
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[resource]
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script = ExtResource("6_6bmbe")
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script = ExtResource("6_6bmbe")
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BossName = &"Rumia"
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BossName = &"Rumia"
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Phases = Array[ExtResource("1_rrh11")]([ExtResource("2_mpjlq"), ExtResource("3_tlqss"), ExtResource("4_liqsl"), ExtResource("5_r3b4k")])
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Phases = Array[ExtResource("1_rrh11")]([ExtResource("2_mpjlq"), ExtResource("3_tlqss"), ExtResource("4_liqsl"), ExtResource("5_r3b4k")])
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PortraitTexture = ExtResource("7_liqsl")
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PortraitTexture = ExtResource("7_tlqss")
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HudPrefab = ExtResource("1_tlqss")
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HudPrefab = ExtResource("1_tlqss")
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metadata/_custom_type_script = "uid://inasa76li3ym"
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metadata/_custom_type_script = "uid://inasa76li3ym"
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@ -65,6 +65,7 @@ public partial class GlobalState : Node
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})
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})
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.Build()
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.Build()
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.PlayUnpausable();
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.PlayUnpausable();
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//CallDeferred(MethodName.DeferredGotoScene, path, startData);
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//CallDeferred(MethodName.DeferredGotoScene, path, startData);
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}
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}
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@ -81,7 +82,7 @@ public partial class GlobalState : Node
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// Add it to the active scene, as child of root.
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// Add it to the active scene, as child of root.
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GetTree().Root.AddChild(CurrentScene);
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GetTree().Root.AddChild(CurrentScene);
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// Optionally, to make it compatible with the SceneTree.change_scene_to_file() API.
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// Optionally, to make it compatible with the SceneTree.change_scene_to_file() API.
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GetTree().CurrentScene = CurrentScene;
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GetTree().CurrentScene = CurrentScene;
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BIN
Sprites/Expression/ICE/ICE02.png
(Stored with Git LFS)
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BIN
Sprites/Expression/ICE/ICE02.png
(Stored with Git LFS)
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Binary file not shown.
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Sprites/Expression/ICE/ICE02.png.import
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Sprites/Expression/ICE/ICE02.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b5er46qllxhqn"
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path="res://.godot/imported/ICE02.png-bb1ce9ea73796fd7c99400a8a80b42a1.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/Expression/ICE/ICE02.png"
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dest_files=["res://.godot/imported/ICE02.png-bb1ce9ea73796fd7c99400a8a80b42a1.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
Sprites/Expression/Rumia/Rumia05_resized.png
(Stored with Git LFS)
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BIN
Sprites/Expression/Rumia/Rumia05_resized.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/Expression/Rumia/Rumia05_resized.png.import
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34
Sprites/Expression/Rumia/Rumia05_resized.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://begjak1f47840"
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path="res://.godot/imported/Rumia05_resized.png-222a02b61b5f621139f0de6c23983246.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/Expression/Rumia/Rumia05_resized.png"
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dest_files=["res://.godot/imported/Rumia05_resized.png-222a02b61b5f621139f0de6c23983246.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
Sprites/Expression/Rumia/RumiaDefeated.png
(Stored with Git LFS)
Normal file
BIN
Sprites/Expression/Rumia/RumiaDefeated.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/Expression/Rumia/RumiaDefeated.png.import
Normal file
34
Sprites/Expression/Rumia/RumiaDefeated.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bjee0jhj6wfor"
|
||||||
|
path="res://.godot/imported/RumiaDefeated.png-98af2e515f97a2bb03324af760178c33.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Expression/Rumia/RumiaDefeated.png"
|
||||||
|
dest_files=["res://.godot/imported/RumiaDefeated.png-98af2e515f97a2bb03324af760178c33.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
Loading…
Add table
Add a link
Reference in a new issue