New Cirno sprites and tilemap acid pylons

This commit is contained in:
MaddoScientisto 2025-03-16 16:38:45 +01:00
commit 948e3c6754
52 changed files with 1064 additions and 29 deletions

View file

@ -8,14 +8,59 @@
"sound_moods": {},
"style": ""
},
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&"default_portrait": "Neutral",
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&"mirror": false,
&"nicknames": [""],
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"Emabrassed Surprised": {
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@ -23,6 +68,42 @@
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@ -8,7 +8,7 @@
"sound_moods": {},
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@ -23,6 +23,24 @@
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@ -8,7 +8,7 @@
"sound_moods": {},
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@ -23,6 +23,42 @@
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@ -8,13 +8,22 @@
"sound_moods": {},
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@ -23,6 +32,51 @@
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@ -35,7 +35,7 @@ scene = ExtResource("4_m8ph6")
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@ -1,12 +1,12 @@
ICE: Welcome to the training course!\
This is where you will learn the basics to be effective in your missions.
Cirno: MY RIBBON IS TALKING TO ME?!?!
ICE: Were you listening to the briefings? I'm I.C.E.\: an AI that was placed in your hair ribbon to help you with your mission.
Cirno: So you're a really small person? That's really cool!
ICE: Not really...\
Cirno (Emabrassed Surprised): MY RIBBON IS TALKING TO ME?!?!
ICE (Smug): Were you listening to the briefings? I'm I.C.E.\: an AI that was placed in your hair ribbon to help you with your mission.
Cirno (Puzzled): So you're a really small person? That's really cool!
ICE (Perplexed): Not really...\
Let's put this aside for now and listen closely.
ICE: This is a virtual training facility, you are actually sleeping in the real world while the computer is feeding you this simulation.
ICE (Neutral): This is a virtual training facility, you are actually sleeping in the real world while the computer is feeding you this simulation.
ICE: It's a great tool to train quickly, you'll become an amazing fighter in no time!
ICE: For now let's start with the very basics\: use WASD or the left control stick to move and approach the control pad on the northern wall.
Cirno: Which direction is north again?
ICE: UP! It's up.
Cirno (Puzzled): Which direction is north again?
ICE (No Words): UP! It's up.

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@ -40,6 +40,12 @@ polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_y1d7q"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_7u0cp"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
@ -184,12 +190,6 @@ polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_y1d7q"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_vkcfe"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
@ -1015,7 +1015,6 @@ texture = ExtResource("1_70kxh")
7:15/next_alternative_id = 2
7:15/0 = 0
7:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:15/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
7:15/1 = 1
6:15/0 = 0
6:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -1122,6 +1121,74 @@ texture = ExtResource("1_70kxh")
13:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ttooi")
12:7/0 = 0
12:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_gqjv8")
11:14/0 = 0
11:14/0/terrain_set = 0
11:14/0/terrain = 5
11:14/0/terrains_peering_bit/right_side = 5
11:14/0/terrains_peering_bit/bottom_side = 5
11:14/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
12:14/0 = 0
12:14/0/terrain_set = 0
12:14/0/terrain = 5
12:14/0/terrains_peering_bit/right_side = 5
12:14/0/terrains_peering_bit/bottom_side = 5
12:14/0/terrains_peering_bit/left_side = 5
12:14/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
13:14/0 = 0
13:14/0/terrain_set = 0
13:14/0/terrain = 5
13:14/0/terrains_peering_bit/bottom_side = 5
13:14/0/terrains_peering_bit/left_side = 5
13:14/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
13:15/0 = 0
13:15/0/terrain_set = 0
13:15/0/terrain = 5
13:15/0/terrains_peering_bit/bottom_side = 5
13:15/0/terrains_peering_bit/left_side = 5
13:15/0/terrains_peering_bit/top_side = 5
13:15/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
12:16/0 = 0
12:16/0/terrain_set = 0
12:16/0/terrain = 5
12:16/0/terrains_peering_bit/right_side = 5
12:16/0/terrains_peering_bit/left_side = 5
12:16/0/terrains_peering_bit/top_side = 5
12:16/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
11:16/0 = 0
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11:16/0/terrains_peering_bit/top_side = 5
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12:15/0/terrain = 5
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13:16/0/terrains_peering_bit/top_side = 5
13:16/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_y1d7q")
9:16/animation_columns = 2
9:16/animation_frame_0/duration = 1.0
9:16/animation_frame_1/duration = 1.0
9:16/0 = 0
7:16/animation_columns = 2
7:16/animation_frame_0/duration = 1.0
7:16/animation_frame_1/duration = 1.0
7:16/0 = 0
[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_qg3vu"]
resource_name = "Props"
@ -1253,6 +1320,8 @@ terrain_set_0/terrain_3/name = "Danger"
terrain_set_0/terrain_3/color = Color(0.375, 0.5, 0.25, 1)
terrain_set_0/terrain_4/name = "SimpleFence"
terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1)
terrain_set_0/terrain_5/name = "Grid Floor"
terrain_set_0/terrain_5/color = Color(0.25, 0.5, 0.3125, 1)
navigation_layer_0/layers = 1
custom_data_layer_0/name = "Conveyor"
custom_data_layer_0/type = 5