Box models and item drops

This commit is contained in:
Marco 2025-06-17 17:49:40 +02:00
commit 2fe9618942
132 changed files with 9210 additions and 999 deletions

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using Godot;
namespace Cirno.Scripts.Actors;
[Tool]
public partial class EditorSprite3D : Sprite3D
{
}

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uid://iih7baty86xt

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using Cirno.Scripts.Interactables;
using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.Actors;
[Tool]
public partial class ItemMarker3D : Marker3D
{
private LootItem _item;
[Export]
public LootItem Item
{
get => _item;
set
{
_item = value;
if (Engine.IsEditorHint())
{
QueueRedraw();
}
}
}
[Export] public bool AutoSpawn { get; set; } = false;
[ExportToolButton("Update Icon")] public Callable RedrawButton => Callable.From(Redraw);
[ExportToolButton("Clear Children")] public Callable ClearChildrenButton => Callable.From(ClearChildren);
// public override void _Draw()
// {
// if (!Engine.IsEditorHint()) return;
// if (Item is null) return;
// if (Item.InventorySprite is null) return;
//
// DrawTexture(Item.InventorySprite, - new Vector2(Item.InventorySprite.GetWidth() / 2f, Item.InventorySprite.GetHeight() / 2f));
// }
//
private void Redraw()
{
QueueRedraw();
}
private void ClearChildren()
{
var children = GetChildren();
foreach (var child in children)
{
if (child is Sprite3D)
{
child.QueueFree();
}
}
_sprite = null;
}
private void QueueRedraw()
{
if (!Engine.IsEditorHint()) return;
if (Item?.InventorySprite is null) return;
if (_sprite is null)
{
GD.Print("Remaking sprite");
_sprite = new EditorSprite3D();
this.AddChild(_sprite);
//_sprite.Owner = GetTree().EditedSceneRoot;
}
_sprite.Texture = Item.InventorySprite;
//_sprite.SetRotationDegrees(new Vector3(-45, 45, 0));
_sprite.FixedSize = true;
_sprite.SetBillboardMode(BaseMaterial3D.BillboardModeEnum.Enabled);
_sprite.TextureFilter = BaseMaterial3D.TextureFilterEnum.Nearest;
}
private Sprite3D _sprite;
public override void _Ready()
{
_sprite = GetNodeOrNull<Sprite3D>("Sprite3D");
if (Engine.IsEditorHint())
{
QueueRedraw();
return;
}
ClearChildren();
if (AutoSpawn)
{
Spawn(false);
}
}
// public override void _Process(double delta)
// {
//
// }
public ItemPickup3D Spawn(bool deleteMarker)
{
if (Engine.IsEditorHint()) return null;
if (Item is null) return null;
if (deleteMarker)
{
this.QueueFree();
}
return Item.Spawn3D(this);
}
}

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using System.Linq;
using Cirno.Scripts.Resources;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Interactables;
public partial class ItemPickup3D : Interactable3D
{
[Export] public Array<LootItem> LootTable = [];
private bool _autoPickup = false;
public bool AutoPickup => _autoPickup;
public override void _Ready()
{
_autoPickup = LootTable.Any(x => x.AutoPickup);
}
public override bool Activate(ActivationType activationType = ActivationType.Toggle)
{
if (!MeetsRequirements()) return false;
Collect();
return true;
}
public void AddItemsToInventory()
{
var failedItems = new Array<LootItem>();
foreach (var item in LootTable)
{
if (!InventoryManager.Instance.AddItem(item))
{
failedItems.Add(item);
}
}
if (failedItems.Count > 0)
{
foreach (var failedItem in failedItems)
{
var dup = this.Duplicate() as ItemPickup;
this.AddSibling(dup);
dup.LootTable = [failedItem];
}
}
// Delet This
QueueFree();
}
public void Collect()
{
AddItemsToInventory();
}
public void SetSprite(Texture2D sprite)
{
var spriteNode = GetNodeOrNull<Sprite3D>("Sprite3D");
if (spriteNode is null) return;
spriteNode.Texture = sprite;
}
}

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uid://cc60s31w2sive

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[Export(PropertyHint.Flags, "Icon,Count,Ammo,Energy")]
public UiItemType UiType { get; set; } = 0;
[Export] public bool Selectable;
[Export] public bool AutoPickup { get; private set; } = false;
[Export] public Texture2D InventorySprite;
//[Export] public SpriteFrames WorldSprite;
//[Export] public PackedScene HudItemScene;
[Export(PropertyHint.File)] public StringName DropScenePath { get; private set; } // Has to be a string path to avoid recursion issues
[Export(PropertyHint.File)]
public StringName DropScenePath { get; private set; } // Has to be a string path to avoid recursion issues
[Export(PropertyHint.File)]
public StringName DropScenePath3D { get; private set; } // Has to be a string path to avoid recursion issues
public ItemPickup Spawn(Node2D sibling, bool dropAsChild = false)
{
if (string.IsNullOrWhiteSpace(DropScenePath)) return null;
var itemScene = GD.Load<PackedScene>(DropScenePath);
var spawnedItem = dropAsChild ? sibling.CreateChild<ItemPickup>(itemScene) : sibling.CreateSibling<ItemPickup>(itemScene);
var spawnedItem = dropAsChild
? sibling.CreateChild<ItemPickup>(itemScene)
: sibling.CreateSibling<ItemPickup>(itemScene);
spawnedItem.Name = this.ItemKey;
spawnedItem.LootTable.Add(this);
spawnedItem.SetSprite(InventorySprite);
return spawnedItem;
}
public ItemPickup3D Spawn3D(Node3D sibling, bool dropAsChild = false)
{
if (string.IsNullOrWhiteSpace(DropScenePath3D)) return null;
var itemScene = GD.Load<PackedScene>(DropScenePath3D);
var spawnedItem = itemScene.Instantiate<ItemPickup3D>();
spawnedItem.Name = this.ItemKey;
if (dropAsChild)
{
CallDeferred(MethodName.DeferredSpawn3D, sibling, spawnedItem, sibling.GlobalPosition);
//sibling.CallDeferred(Node.MethodName.AddChild, spawnedItem);
//sibling.AddChild(spawnedItem);
}
else
{
CallDeferred(MethodName.DeferredSpawn3D, sibling.GetParentNode3D(), spawnedItem, sibling.GlobalPosition);
//sibling.GetParent().CallDeferred(Node.MethodName.AddChild, spawnedItem);
//sibling.GetParent().AddChild(spawnedItem);
}
//spawnedItem.GlobalPosition = sibling.GlobalPosition;
spawnedItem.LootTable.Add(this);
spawnedItem.SetSprite(InventorySprite);
return spawnedItem;
}
private void DeferredSpawn3D(Node3D parent, Node3D instance, Vector3 position)
{
parent.AddChild(instance);
instance.GlobalPosition = position;
}
}