Gaussian Spread

This commit is contained in:
Marco 2025-05-01 11:59:32 +02:00
commit 2c72f36108
11 changed files with 84 additions and 11 deletions

View file

@ -4,6 +4,7 @@ using System.Diagnostics;
using Cirno.Scripts;
using Cirno.Scripts.Components;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Utils;
public partial class Weapon : Node2D
{
@ -123,6 +124,18 @@ public partial class Weapon : Node2D
// Calculate angle offset for this bullet
float spreadOffset = -halfSpread + (spreadStep * i);
// Add random spread
if (WeaponData.RandomSpread > 0)
{
// Gaussian with mean = 0, stddev = WeaponData.RandomSpread
spreadOffset += RandomStuff.GaussianClamped(
mean: 0f,
stdDev: WeaponData.RandomSpread, // tuning knob
min: -halfSpread,
max: halfSpread
);
}
// Rotate the ShootDirection by the spread angle
Vector2 spreadDirection = ShootDirection.Rotated(Mathf.DegToRad(spreadOffset));