Enemy spawning

This commit is contained in:
Marco 2025-06-21 16:44:44 +02:00
commit 29dc9bebe0
20 changed files with 564 additions and 105 deletions

View file

@ -1,16 +1,20 @@
using Godot;
using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class EnemyFSMAnimatedSprite3D : AnimatedSprite3D
{
[Export] public EnemyProxy3D EnemyProxy { get; private set; }
public override void _Ready()
{
var enemyFsmProxy = this.GetParentOrNull<EnemyProxy3D>();
if (enemyFsmProxy?.EnemyResource?.AnimationFrames != null)
{
this.SpriteFrames = enemyFsmProxy.EnemyResource.AnimationFrames;
}
//EnemyProxy.Initialized += EnemyFsmProxyOnInitialized;
this.SpriteFrames = EnemyProxy.EnemyResource.AnimationFrames;
}
private void EnemyFsmProxyOnInitialized(EnemyResource resource)
{
this.SpriteFrames = resource.AnimationFrames;
}
}

View file

@ -26,10 +26,13 @@ public partial class EnemyProxy3D : CharacterBody3D, IActivable
[Signal] public delegate void DeathEventHandler(EnemyProxy3D enemy);
[Signal]
public delegate void InitializedEventHandler(EnemyResource resource);
public void Init(EnemyResource enemyResource)
{
this.EnemyResource = enemyResource;
EmitSignalInitialized(enemyResource);
}
public void TriggerDeath()