diff --git a/Tilesets/factory_tileset.tres b/Tilesets/factory_tileset.tres index b3915669..cf6ff8a9 100644 --- a/Tilesets/factory_tileset.tres +++ b/Tilesets/factory_tileset.tres @@ -239,26 +239,32 @@ texture = ExtResource("1_70kxh") 3:8/0 = 0 3:8/0/terrain_set = 0 3:8/0/terrain = 0 +3:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -6, 8, 2, 2, 2, 2, 8, -2, 8, -2, -6) 3:8/0/terrains_peering_bit/right_side = 0 3:8/0/terrains_peering_bit/bottom_side = 0 4:8/0 = 0 4:8/0/terrain_set = 0 +4:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 4:8/0/terrains_peering_bit/right_side = 0 4:8/0/terrains_peering_bit/left_side = 0 5:8/0 = 0 5:8/0/terrain_set = 0 +5:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -8, 4, -8, -8) 5:8/0/terrains_peering_bit/bottom_side = 0 5:8/0/terrains_peering_bit/left_side = 0 6:8/0 = 0 6:8/0/terrain_set = 0 +6:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 7:8/0 = 0 7:8/0/terrain_set = 0 7:8/0/terrain = 0 +7:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 7:8/0/terrains_peering_bit/right_side = 0 7:8/0/terrains_peering_bit/bottom_side = 0 7:8/0/terrains_peering_bit/left_side = 0 8:8/0 = 0 8:8/0/terrain_set = 0 +8:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 9:8/0 = 0 0:9/0 = 0 1:9/0 = 0 @@ -266,24 +272,29 @@ texture = ExtResource("1_70kxh") 3:9/0 = 0 3:9/0/terrain_set = 0 3:9/0/terrain = 0 +3:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -8, 4, 4, -2, 4, -2, -8) 3:9/0/terrains_peering_bit/bottom_side = 0 3:9/0/terrains_peering_bit/top_side = 0 4:9/0 = 0 4:9/0/terrain_set = 0 4:9/0/terrain = 0 +4:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 2, 2, -2, 2, -2, -8) 5:9/0 = 0 5:9/0/terrain_set = 0 5:9/0/terrain = 0 +5:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 2, 8, -2, 8, -2, -8) 5:9/0/terrains_peering_bit/bottom_side = 0 5:9/0/terrains_peering_bit/top_side = 0 6:9/0 = 0 6:9/0/terrain_set = 0 6:9/0/terrain = 0 +6:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -4, 8, -4, -8) 6:9/0/terrains_peering_bit/right_side = 0 6:9/0/terrains_peering_bit/bottom_side = 0 7:9/0 = 0 7:9/0/terrain_set = 0 7:9/0/terrain = 0 +7:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8, -8, -8) 7:9/0/terrains_peering_bit/right_side = 0 7:9/0/terrains_peering_bit/bottom_side = 0 7:9/0/terrains_peering_bit/left_side = 0 @@ -291,6 +302,7 @@ texture = ExtResource("1_70kxh") 8:9/0 = 0 8:9/0/terrain_set = 0 8:9/0/terrain = 0 +8:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -8, 4, -8, -8) 8:9/0/terrains_peering_bit/bottom_side = 0 8:9/0/terrains_peering_bit/left_side = 0 8:9/0/terrains_peering_bit/top_side = 0 @@ -301,28 +313,34 @@ texture = ExtResource("1_70kxh") 3:10/0 = 0 3:10/0/terrain_set = 0 3:10/0/terrain = 0 +3:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 4, -2, 4, -2, -8) 3:10/0/terrains_peering_bit/right_side = 0 3:10/0/terrains_peering_bit/top_side = 0 4:10/0 = 0 4:10/0/terrain_set = 0 4:10/0/terrain = 0 +4:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 4:10/0/terrains_peering_bit/right_side = 0 4:10/0/terrains_peering_bit/left_side = 0 5:10/0 = 0 5:10/0/terrain_set = 0 5:10/0/terrain = 0 +5:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -2, 4, -2, -2, -8, -2, -8, -8) 5:10/0/terrains_peering_bit/left_side = 0 5:10/0/terrains_peering_bit/top_side = 0 6:10/0 = 0 6:10/0/terrain_set = 0 +6:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 7:10/0 = 0 7:10/0/terrain_set = 0 7:10/0/terrain = 0 +7:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 7:10/0/terrains_peering_bit/right_side = 0 7:10/0/terrains_peering_bit/left_side = 0 7:10/0/terrains_peering_bit/top_side = 0 8:10/0 = 0 8:10/0/terrain_set = 0 +8:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 9:10/0 = 0 0:11/0 = 0 1:11/0 = 0