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Better gravity handling
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parent
d01ab303fc
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4 changed files with 16 additions and 12 deletions
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@ -23,7 +23,7 @@ public partial class Cutscene : BaseState<PlayerState, CharacterBody3D>
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base.EnterState();
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MainObject.Show();
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MainObject.Velocity = Vector3.Zero;
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PlayerStorage.MovementDirection = Vector3.Zero;
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PlayerStorage.MovementDirection = Vector2.Zero;
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}
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public override void ExitState()
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