cirnogodot/Scripts/Components/FSM/3DPlayer/Cutscene.cs
2025-06-29 12:35:19 +02:00

54 lines
No EOL
1.4 KiB
C#

using Cirno.Scripts.Components.Actors._3D;
using Cirno.Scripts.Components.FSM.Player;
using Cirno.Scripts.Utils;
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class Cutscene : BaseState<PlayerState, CharacterBody3D>
{
public override PlayerState StateId => PlayerState.Cutscene;
[Export] public PlayerAnimationProvider3D AnimationProvider { get; set; }
[Export] public IsoPlayerStorageModule PlayerStorage { get; private set; }
public override void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
{
base.Init(machine);
}
public override void EnterState()
{
base.EnterState();
MainObject.Show();
MainObject.Velocity = Vector3.Zero;
PlayerStorage.MovementDirection = Vector2.Zero;
}
public override void ExitState()
{
base.ExitState();
AnimationProvider.SetAnimationSpeed(Vector2.Zero);
}
public override void ProcessState(double delta)
{
base.ProcessState(delta);
AnimationProvider.SetAnimationSpeed(MainObject.Velocity.ToVector2());
AnimationProvider.SetAnimation(MainObject.Velocity.ToVector2());
}
public override void PhysicsProcessState(double delta)
{
// Reset at start of frame
//MainObject.Velocity = Vector2.Zero;
// Process modules
base.PhysicsProcessState(delta);
}
}