Red keycard base

This commit is contained in:
Marco 2025-01-20 16:47:15 +01:00
commit 14893a544b
14 changed files with 291 additions and 19 deletions

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using Godot;
using System;
public partial class InventoryManager : Node2D
{
public bool RedKeycard { get; set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void AddRedKeycard()
{
RedKeycard = true;
}
public void RemoveRedKeycard()
{
RedKeycard = false;
}
}

11
Scripts/Pickupper.cs Normal file
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using Godot;
using System;
public partial class Pickupper : Activable
{
public override void Activate()
{
}
}