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Moved weapon equipment logic to submodule
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8 changed files with 128 additions and 59 deletions
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@ -165,7 +165,8 @@ public partial class GameManager : Node2D
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_inventoryManager.ItemUsed += _player.UseItem;
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}
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SpawnWeapons();
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// Wait before the player is fully initialized before spawning weapons on it
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CallDeferred(MethodName.SpawnWeapons);
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}
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public void SpawnPlayer()
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