Moved weapon equipment logic to submodule

This commit is contained in:
Maddo 2025-02-28 18:27:56 +01:00
commit 11a22684d4
8 changed files with 128 additions and 59 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=3 uid="uid://bghghp5ep4w2j"]
[gd_scene load_steps=26 format=3 uid="uid://bghghp5ep4w2j"]
[ext_resource type="Script" uid="uid://dqw1gfr3n6rl3" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"]
[ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"]
@ -16,6 +16,7 @@
[ext_resource type="Resource" uid="uid://b8apu0l5fm4k" path="res://Resources/Weapons/IcicleGun.tres" id="9_84o8f"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="9_wblq0"]
[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="14_mfxfv"]
[ext_resource type="Script" uid="uid://b4nixnxhj5qhw" path="res://Scripts/Components/Actors/PlayerWeaponProvider.cs" id="17_qqcod"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ai4rh"]
size = Vector2(6, 6)
@ -167,6 +168,9 @@ lifetime = 0.4
one_shot = true
process_material = SubResource("ParticleProcessMaterial_hmqi5")
[node name="WeaponProvider" type="Node2D" parent="."]
script = ExtResource("17_qqcod")
[connection signal="area_entered" from="InteractionController" to="." method="_on_interaction_controller_area_entered"]
[connection signal="area_exited" from="InteractionController" to="." method="_on_interaction_controller_area_exited"]
[connection signal="area_entered" from="DamageHitBox" to="." method="_on_damage_hit_box_area_entered"]