Moved weapon equipment logic to submodule

This commit is contained in:
Maddo 2025-02-28 18:27:56 +01:00
commit 11a22684d4
8 changed files with 128 additions and 59 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=3 uid="uid://bghghp5ep4w2j"]
[gd_scene load_steps=26 format=3 uid="uid://bghghp5ep4w2j"]
[ext_resource type="Script" uid="uid://dqw1gfr3n6rl3" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"]
[ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"]
@ -16,6 +16,7 @@
[ext_resource type="Resource" uid="uid://b8apu0l5fm4k" path="res://Resources/Weapons/IcicleGun.tres" id="9_84o8f"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="9_wblq0"]
[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="14_mfxfv"]
[ext_resource type="Script" uid="uid://b4nixnxhj5qhw" path="res://Scripts/Components/Actors/PlayerWeaponProvider.cs" id="17_qqcod"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ai4rh"]
size = Vector2(6, 6)
@ -167,6 +168,9 @@ lifetime = 0.4
one_shot = true
process_material = SubResource("ParticleProcessMaterial_hmqi5")
[node name="WeaponProvider" type="Node2D" parent="."]
script = ExtResource("17_qqcod")
[connection signal="area_entered" from="InteractionController" to="." method="_on_interaction_controller_area_entered"]
[connection signal="area_exited" from="InteractionController" to="." method="_on_interaction_controller_area_exited"]
[connection signal="area_entered" from="DamageHitBox" to="." method="_on_damage_hit_box_area_entered"]

View file

@ -89,7 +89,7 @@ script = ExtResource("7_l32kg")
EggIndex = 0
StartingEquipment = Array[ExtResource("6_8tdlb")]([ExtResource("6_khabp")])
[sub_resource type="Shader" id="Shader_gmqhp"]
[sub_resource type="Shader" id="Shader_jn1m0"]
resource_local_to_scene = true
code = "shader_type canvas_item;
@ -113,9 +113,9 @@ void fragment() {
COLOR = color;
}"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ksslq"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_usuub"]
resource_local_to_scene = true
shader = SubResource("Shader_gmqhp")
shader = SubResource("Shader_jn1m0")
shader_parameter/blink_color = Color(0, 0, 0, 1)
shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
@ -154,7 +154,7 @@ source = 5
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_81ys3"]
input_name = "time"
[sub_resource type="VisualShader" id="VisualShader_jn1m0"]
[sub_resource type="VisualShader" id="VisualShader_h0jm4"]
resource_local_to_scene = true
code = "shader_type canvas_item;
render_mode blend_mix;
@ -236,11 +236,11 @@ nodes/fragment/11/node = SubResource("VisualShaderNodeFloatOp_own43")
nodes/fragment/11/position = Vector2(1360, 480)
nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 3, 1, 4, 0, 6, 0, 7, 2, 7, 4, 8, 0, 5, 0, 8, 1, 8, 0, 0, 1, 9, 0, 10, 0, 4, 0, 11, 0, 10, 0, 11, 1, 11, 0, 5, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_usuub"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_oy44o"]
resource_local_to_scene = true
shader = SubResource("VisualShader_jn1m0")
shader = SubResource("VisualShader_h0jm4")
[sub_resource type="Shader" id="Shader_h0jm4"]
[sub_resource type="Shader" id="Shader_pniyx"]
resource_local_to_scene = true
code = "shader_type canvas_item;
@ -264,15 +264,15 @@ void fragment() {
COLOR = color;
}"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_oy44o"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5ews6"]
resource_local_to_scene = true
shader = SubResource("Shader_h0jm4")
shader = SubResource("Shader_pniyx")
shader_parameter/blink_color = Color(0, 0, 0, 1)
shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
shader_parameter/scanline_density = 50.0
[sub_resource type="VisualShader" id="VisualShader_pniyx"]
[sub_resource type="VisualShader" id="VisualShader_pqe7f"]
resource_local_to_scene = true
code = "shader_type canvas_item;
render_mode blend_mix;
@ -354,9 +354,9 @@ nodes/fragment/11/node = SubResource("VisualShaderNodeFloatOp_own43")
nodes/fragment/11/position = Vector2(1360, 480)
nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 3, 1, 4, 0, 6, 0, 7, 2, 7, 4, 8, 0, 5, 0, 8, 1, 8, 0, 0, 1, 9, 0, 10, 0, 4, 0, 11, 0, 10, 0, 11, 1, 11, 0, 5, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5ews6"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xof4a"]
resource_local_to_scene = true
shader = SubResource("VisualShader_pniyx")
shader = SubResource("VisualShader_pqe7f")
[sub_resource type="Resource" id="Resource_hppa0"]
script = ExtResource("40_7qam0")
@ -441,7 +441,7 @@ ActivationType = 0
Targets = Array[NodePath]([NodePath("../Rumia")])
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_pqe7f"]
[sub_resource type="Resource" id="Resource_ati1v"]
resource_local_to_scene = true
script = ExtResource("49_0si7g")
Target = NodePath(".")
@ -477,7 +477,7 @@ SpawnMarkers = Dictionary[int, NodePath]({
255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
})
WeaponTemplate = ExtResource("3_2wlhc")
StartingEquipment = Array[ExtResource("6_8tdlb")]([ExtResource("4_swym2"), ExtResource("5_nqier")])
StartingEquipment = [ExtResource("4_swym2"), ExtResource("5_nqier")]
MapStartData = SubResource("Resource_6sau4")
metadata/_edit_lock_ = true
@ -617,13 +617,13 @@ position = Vector2(-779, -550)
[node name="HorizontalForceField" parent="Factory Tilemaps/Debug Room" instance=ExtResource("66_nxn3h")]
position = Vector2(-749, -496)
TurnOffMaterial = SubResource("ShaderMaterial_ksslq")
ActiveMaterial = SubResource("ShaderMaterial_usuub")
TurnOffMaterial = SubResource("ShaderMaterial_usuub")
ActiveMaterial = SubResource("ShaderMaterial_oy44o")
[node name="HorizontalForceField2" parent="Factory Tilemaps/Debug Room" instance=ExtResource("66_nxn3h")]
position = Vector2(-735, -532)
TurnOffMaterial = SubResource("ShaderMaterial_oy44o")
ActiveMaterial = SubResource("ShaderMaterial_5ews6")
TurnOffMaterial = SubResource("ShaderMaterial_5ews6")
ActiveMaterial = SubResource("ShaderMaterial_xof4a")
[node name="ControllabeFairyGuard" parent="Factory Tilemaps/Debug Room" instance=ExtResource("73_ier4h")]
position = Vector2(-581, -346)
@ -998,7 +998,7 @@ Events = Array[Object]([SubResource("Resource_068l7"), SubResource("Resource_l3n
[node name="BossBattleStartScript" parent="Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
position = Vector2(-1487, -396)
Events = Array[Object]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_pqe7f")])
Events = Array[Object]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_ati1v")])
[node name="Enemy13" parent="Factory Tilemaps/LevelProps" instance=ExtResource("47_u1ve6")]
position = Vector2(-1657, -788)
@ -1183,10 +1183,10 @@ MusicData = ExtResource("82_ksslq")
position = Vector2(-546, -525)
[node name="SpiderBomb2" parent="." instance=ExtResource("83_jn1m0")]
position = Vector2(-509, -524)
position = Vector2(-525, -524)
[node name="SpiderBomb3" parent="." instance=ExtResource("83_jn1m0")]
position = Vector2(-544, -498)
position = Vector2(-545, -503)
[node name="SpiderBomb4" parent="." instance=ExtResource("83_jn1m0")]
position = Vector2(-512, -499)
position = Vector2(-527, -504)