Fixed player template in maps

This commit is contained in:
Marco 2025-03-03 09:44:38 +01:00
commit 1005796e13
7 changed files with 24 additions and 37 deletions

View file

@ -1,8 +1,7 @@
[gd_scene load_steps=47 format=4 uid="uid://bpnahwxmjgb6t"]
[gd_scene load_steps=46 format=4 uid="uid://bpnahwxmjgb6t"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_qxyfr"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_nth0h"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="3_auj7t"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ajkcn"]
[ext_resource type="Script" uid="uid://mja0rk7n2kln" path="res://Scripts/Resources/MapStartDataResource.cs" id="4_g48r8"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_2m462"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_bnfdx"]
@ -111,11 +110,10 @@ WaitForCompletion = true
[node name="GameScene" type="Node2D"]
process_mode = 3
script = ExtResource("1_qxyfr")
PlayerTemplate = ExtResource("2_nth0h")
PlayerTemplate = ExtResource("2_ajkcn")
SpawnMarkers = Dictionary[int, NodePath]({
0: NodePath("PlayerStartPosition")
})
WeaponTemplate = ExtResource("3_auj7t")
MapStartData = SubResource("Resource_6wo78")
[node name="Parallax2D" type="Parallax2D" parent="."]