Fixed player template in maps

This commit is contained in:
Marco 2025-03-03 09:44:38 +01:00
commit 1005796e13
7 changed files with 24 additions and 37 deletions

View file

@ -1,8 +1,7 @@
[gd_scene load_steps=17 format=4 uid="uid://prgabjxh44lf"]
[gd_scene load_steps=16 format=4 uid="uid://prgabjxh44lf"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_4uv21"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_j0vja"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="3_a16tm"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_xfbh8"]
[ext_resource type="Script" uid="uid://mja0rk7n2kln" path="res://Scripts/Resources/MapStartDataResource.cs" id="4_bc0u7"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="4_em3f4"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="5_75e1c"]
@ -25,11 +24,10 @@ StartingEquipment = []
[node name="GameScene" type="Node2D"]
process_mode = 3
script = ExtResource("1_4uv21")
PlayerTemplate = ExtResource("2_j0vja")
PlayerTemplate = ExtResource("2_xfbh8")
SpawnMarkers = Dictionary[int, NodePath]({
0: NodePath("PlayerStartPosition")
})
WeaponTemplate = ExtResource("3_a16tm")
MapStartData = SubResource("Resource_6wo78")
[node name="Tilemaps" type="Node2D" parent="."]
@ -99,5 +97,3 @@ script = ExtResource("15_d7e3u")
[node name="AudioStreamPlayer2D" parent="." instance=ExtResource("12_3bxj4")]
process_mode = 3
autoplay = true
TrackName = "Test"
AuthorName = "Nobody"