Fixed player template in maps

This commit is contained in:
Marco 2025-03-03 09:44:38 +01:00
commit 1005796e13
7 changed files with 24 additions and 37 deletions

View file

@ -1,10 +1,8 @@
[gd_scene load_steps=28 format=4 uid="uid://5klhna6pdpss"]
[gd_scene load_steps=26 format=4 uid="uid://5klhna6pdpss"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_uhxhn"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_afebu"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="3_2mapn"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_y24l4"]
[ext_resource type="Script" uid="uid://mja0rk7n2kln" path="res://Scripts/Resources/MapStartDataResource.cs" id="4_7nc7l"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="4_bk8jb"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_bsah1"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_f3h3l"]
[ext_resource type="Script" uid="uid://cfya7sndh7vy2" path="res://Scenes/CameraController.gd" id="7_4a7df"]
@ -29,7 +27,7 @@
[sub_resource type="Resource" id="Resource_6wo78"]
script = ExtResource("4_7nc7l")
EggIndex = 0
StartingEquipment = Array[ExtResource("4_bk8jb")]([])
StartingEquipment = []
[sub_resource type="Resource" id="Resource_0a8l3"]
script = ExtResource("18_q3u5g")
@ -38,11 +36,10 @@ WaitForCompletion = true
[node name="GameScene" type="Node2D"]
process_mode = 3
script = ExtResource("1_uhxhn")
PlayerTemplate = ExtResource("2_afebu")
SpawnMarkers = {
PlayerTemplate = ExtResource("2_y24l4")
SpawnMarkers = Dictionary[int, NodePath]({
0: NodePath("PlayerStartPosition")
}
WeaponTemplate = ExtResource("3_2mapn")
})
MapStartData = SubResource("Resource_6wo78")
[node name="Tilemaps" type="Node2D" parent="."]