Fixed player template in maps

This commit is contained in:
Marco 2025-03-03 09:44:38 +01:00
commit 1005796e13
7 changed files with 24 additions and 37 deletions

View file

@ -2,14 +2,13 @@
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_paetl"]
[ext_resource type="PackedScene" uid="uid://d1rlw6ddpmrn8" path="res://Scenes/Actors/Rumia.tscn" id="2_47q21"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_f17ts"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_um322"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_cyhmq"]
[ext_resource type="PackedScene" uid="uid://bdp710abe10s5" path="res://Scenes/Interactable/AreaTrigger.tscn" id="9_xhf0g"]
[node name="GameScene" type="Node2D" node_paths=PackedStringArray("PlayerSpawnMarker")]
[node name="GameScene" type="Node2D"]
script = ExtResource("1_paetl")
PlayerTemplate = ExtResource("2_f17ts")
PlayerSpawnMarker = NodePath("PlayerStartPosition")
PlayerTemplate = ExtResource("2_um322")
[node name="Liquids" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AAAFAAUAAAAEAAMAAAAFAAYAAAAEAAMAAAAEAAYAAAAEAAMAAAADAAYAAAAEAAMAAAACAAYAAAAEAAMAAAACAAUAAAAEAAMAAAADAAUAAAAEAAMAAAAEAAUAAAAEAAMAAAAJAAUAAAAEAAMAAAAKAAUAAAAEAAMAAAAKAAYAAAAEAAMAAAAJAAYAAAAEAAMAAAAIAAYAAAAEAAMAAAAIAAUAAAAEAAMAAAASAAUAAAAEAAMAAAASAAYAAAAEAAMAAAARAAYAAAAEAAMAAAAQAAYAAAAEAAMAAAAQAAUAAAAEAAMAAAARAAUAAAAEAAMAAAATAAUAAAAEAAMAAAATAAYAAAAEAAMAAAA=")