Activation controller FSM

This commit is contained in:
Marco 2025-03-01 18:41:11 +01:00
commit 0687b6de99
5 changed files with 22 additions and 17 deletions

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@ -59,7 +59,7 @@ public partial class Active : PlayerFSMState
_damageReceiver.Init();
_activationProvider.Init();
_activationProvider.Init(stateMachine);
//_weaponProvider = stateMachine.GetNode<PlayerWeaponProvider>("WeaponProvider");
//_animationProvider = stateMachine.GetNode<PlayerAnimationProvider>("AnimationProvider");