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13 lines
271 B
C#
13 lines
271 B
C#
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using Godot;
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namespace Cirno.Scripts.Resources.Loot;
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[GlobalClass]
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public partial class LootDrop : Resource
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{
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[Export]
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public LootItem Item { get; private set; }
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[Export(PropertyHint.None, "suffix:%")]
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public float Chance { get; private set; }
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}
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