cirnogodot/Scripts/Resources/ScriptableBullets/BossScript.cs

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using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.ScriptableBullets;
[GlobalClass]
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[Tool]
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public partial class BossScript : Resource
{
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[Export]
public StringName BossName { get; private set; }
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[Export]
public Array<BossPhase> Phases { get; private set; } = [];
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[Export]
public Texture2D PortraitTexture { get; private set; }
[Export]
public PackedScene HudPrefab { get; private set; }
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}