cirnogodot/Scripts/Resources/ScriptableBullets/BossScript.cs

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2025-03-04 14:49:43 +01:00
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.ScriptableBullets;
[GlobalClass]
public partial class BossScript : Resource
{
[Export]
public Array<BossPhase> Phases { get; private set; } = [];
}