2025-02-05 19:41:49 +01:00
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using Godot;
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using System.Collections.Generic;
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using Cirno.Scripts.Actors;
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using Cirno.Scripts.AttackPatterns;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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public partial class PatternGroup : AttackPattern
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{
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[Export] private Array<AttackPattern> patterns;
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public override IPatternMachine MakeMachine(Node2D parent)
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{
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return new PatternGroupMachine(this, parent);
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}
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public class PatternGroupMachine(PatternGroup pattern, Node2D parent) : IPatternMachine
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{
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public Node2D Parent => parent;
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private int currentPatternIndex = 0;
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IPatternMachine _patternMachine;
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public void Start()
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{
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currentPatternIndex = 0;
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_patternMachine = pattern.patterns[currentPatternIndex].MakeMachine(parent);
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_patternMachine.Start();
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}
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public void UpdatePattern(double delta)
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{
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if (currentPatternIndex < pattern.patterns.Count)
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{
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_patternMachine.UpdatePattern(delta);
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if (!pattern.patterns[currentPatternIndex].WaitForCompletion || _patternMachine.IsComplete())
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{
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currentPatternIndex++;
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if (currentPatternIndex < pattern.patterns.Count)
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{
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_patternMachine.Start();
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}
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}
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}
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}
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public bool IsComplete()
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{
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return currentPatternIndex >= pattern.patterns.Count;
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}
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2025-02-05 19:41:49 +01:00
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}
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}
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