cirnogodot/Scripts/Components/FSM/Player/Controlling.cs

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using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
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public partial class Controlling : PlayerStateBase
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{
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public override PlayerState StateId => PlayerState.Controlling;
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[Export]
private PlayerAnimationProvider _animationProvider;
public override void EnterState()
{
}
public override void ExitState()
{
}
public override void ProcessState(double delta)
{
}
public override void PhysicsProcessState(double delta)
{
}
}