cirnogodot/Scripts/MainMenu.cs

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using Godot;
using System;
public partial class MainMenu : Control
{
[Export]
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public string GameScene { get; set; }
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[Export]
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public string MainMenuScene { get; set; }
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// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
private void _on_start_button_pressed()
{
if (GameScene != null) {
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GetTree().ChangeSceneToFile(GameScene);
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}
}
private void _on_debug_button_pressed()
{
}
private void _on_mainmenu_button_pressed()
{
if (MainMenuScene != null) {
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GetTree().ChangeSceneToFile(MainMenuScene);
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}
}
private void _on_exit_button_pressed()
{
GetTree().Quit();
}
}