cirnogodot/Scripts/Resources/AttackPattern.cs

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using Cirno.Scripts.Actors;
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using Cirno.Scripts.AttackPatterns;
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using Godot;
namespace Cirno.Scripts.Resources;
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[GlobalClass]
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[Tool]
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public abstract partial class AttackPattern : Resource
{
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//public Node2D Parent;
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[Export] public bool WaitForCompletion = true;
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//public abstract void Start(Node2D parent);
//public abstract void UpdatePattern(double delta);
//public abstract bool IsComplete();
public abstract IPatternMachine MakeMachine(Node2D parent);
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}