cirnogodot/Scripts/Actors/Camera.cs

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2025-02-02 09:10:42 +01:00
using Godot;
using System;
public partial class Camera : Node2D
{
private AnimatedSprite2D _sprite;
public override void _Ready()
{
_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
_sprite.Play("full_scan");
}
}