cirnogodot/Scripts/Components/FSM/TestModule.cs

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2025-03-04 18:16:39 +01:00
using Godot;
namespace Cirno.Scripts.Components.FSM;
public partial class TestModule : ModuleBase<PlayerState, CharacterBody2D>
{
public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
{
GD.Print($"Module Init {Name}");
}
public override void Process(double delta)
{
}
public override void PhysicsProcess(double delta)
{
}
}