2025-03-01 10:05:13 +01:00
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using Godot;
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namespace Cirno.Scripts.Components.Actors;
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public partial class PlayerCrosshairProvider : Node2D
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{
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[Export]
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public AnimatedSprite2D AnimatedSprite { get; private set; }
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[Export]
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public float CrosshairDistance { get; private set; }
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public void UpdatePosition(Vector2 facingDirection)
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{
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AnimatedSprite.Position = CalculateCrosshairPosition(facingDirection);
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}
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private Vector2 CalculateCrosshairPosition(Vector2 facingDirection)
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{
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return facingDirection * CrosshairDistance;
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}
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2025-03-01 14:37:26 +01:00
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// public void Show()
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// {
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// AnimatedSprite.Show();
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// }
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//
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// public void Hide()
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// {
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// AnimatedSprite.Hide();
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// }
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2025-03-01 10:05:13 +01:00
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}
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