cirnogodot/Scripts/Components/FSM/Player/Cutscene.cs

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using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Cutscene : PlayerFSMState
{
[Export]
private PlayerAnimationProvider _animationProvider;
public override void EnterState()
{
}
public override void ExitState()
{
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_animationProvider.SetAnimation(Vector2.Zero);
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}
public override void ProcessState(double delta)
{
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_animationProvider.SetAnimation(_stateMachine.Velocity);
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}
public override void PhysicsProcessState(double delta)
{
}
}