mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 11:15:33 +00:00
29 lines
593 B
C#
29 lines
593 B
C#
|
|
using Godot;
|
|||
|
|
|
|||
|
|
namespace Cirno.Scripts.Components.FSM._3DPlayer;
|
|||
|
|
|
|||
|
|
public partial class Dead : BaseState<PlayerState, CharacterBody3D>
|
|||
|
|
{
|
|||
|
|
public override PlayerState StateId => PlayerState.Dead;
|
|||
|
|
|
|||
|
|
public override void EnterState()
|
|||
|
|
{
|
|||
|
|
base.EnterState();
|
|||
|
|
MainObject.Hide();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override void ExitState()
|
|||
|
|
{
|
|||
|
|
base.ExitState();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override void PhysicsProcessState(double delta)
|
|||
|
|
{
|
|||
|
|
base.PhysicsProcessState(delta);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override void ProcessState(double delta)
|
|||
|
|
{
|
|||
|
|
base.ProcessState(delta);
|
|||
|
|
}
|
|||
|
|
}
|