cirnogodot/Scripts/Components/FSM/3DPlayer/Dead.cs

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2025-06-23 09:19:41 +02:00
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class Dead : BaseState<PlayerState, CharacterBody3D>
{
public override PlayerState StateId => PlayerState.Dead;
public override void EnterState()
{
base.EnterState();
MainObject.Hide();
}
public override void ExitState()
{
base.ExitState();
}
public override void PhysicsProcessState(double delta)
{
base.PhysicsProcessState(delta);
}
public override void ProcessState(double delta)
{
base.ProcessState(delta);
}
}