using Godot; namespace Cirno.Scripts.Components.FSM._3DPlayer; public partial class Dead : BaseState { public override PlayerState StateId => PlayerState.Dead; public override void EnterState() { base.EnterState(); MainObject.Hide(); } public override void ExitState() { base.ExitState(); } public override void PhysicsProcessState(double delta) { base.PhysicsProcessState(delta); } public override void ProcessState(double delta) { base.ProcessState(delta); } }