cirnogodot/Scripts/Components/FSM/IFSMStorage.cs

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using System.Collections.Generic;
using Cirno.Scripts.Resources.Loot;
using Godot;
namespace Cirno.Scripts.Components.FSM;
public interface IFSMStorage
{
public IEnumerable<LootDrop> LootDrops { get; }
public Node RootAsNode { get; }
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}