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11 lines
250 B
C#
11 lines
250 B
C#
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using System.Collections.Generic;
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using Cirno.Scripts.Resources.Loot;
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using Godot;
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namespace Cirno.Scripts.Components.FSM;
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public interface IFSMStorage
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{
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public IEnumerable<LootDrop> LootDrops { get; }
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public Node2D RootAsNode { get; }
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}
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